0

我正在尝试创建以下类的实例:

#ifndef Sik_GameEntity_h
#define Sik_GameEntity_h

class GameEntity {
    public:

        ~GameEntity(){};
        void setup();
        void update();
        void draw();
        void clear();

    protected:

    private:  
};


#endif

这些方法中的每一个(减去解构器)都在我的 .cpp 文件中得到了充实。

for ( int i = 0; i < nEntities; i++ )
{
    GameEntity ent;
    ent.setup();
    entities.push_back(ent);
}

我正在创建一个实例并将其插入到游戏实体对象的向量中。当我创建一个实例时,我从 XCode 收到以下错误:]

Undefined symbols for architecture i386:
  "GameEntity::GameEntity()", referenced from:
      appCore::setup() in appCore.o
  "GameEntity::~GameEntity()", referenced from:
      appCore::setup() in appCore.o
      std::vector<GameEntity, std::allocator<GameEntity> >::_M_insert_aux(__gnu_cxx::__normal_iterator<GameEntity*, std::vector<GameEntity, std::allocator<GameEntity> > >, GameEntity const&) in appCore.o
      void std::_Destroy<GameEntity>(GameEntity*) in appCore.o
  "vtable for GameEntity", referenced from:
      GameEntity::GameEntity(GameEntity const&) in appCore.o
  NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.
ld: symbol(s) not found for architecture i386

我试过添加一个构造函数,但没有任何区别,我仍然收到同样的错误。我在课堂上做错了什么很明显吗?

编辑:我忘了提,我清理了我的构建。

4

1 回答 1

0

以下注意和错误意味着您试图在您的 cpp 文件而不是头文件中内联构造函数或设置方法。删除 cpp 文件中的所有内联关键字

 NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.
 ld: symbol(s) not found for architecture i386
于 2012-05-16T01:28:27.627 回答