我想在我的游戏中使用精灵表,并且通过我所做的研究发现了这段代码。
BufferedImage bigImg = ImageIO.read(new File("sheet.png"));
// The above line throws an checked IOException which must be caught.
final int width = 10;
final int height = 10;
final int rows = 5;
final int cols = 5;
BufferedImage[] sprites = new BufferedImage[rows * cols];
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
sprites[(i * cols) + j] = bigImg.getSubimage(
i * width,
j * height,
width,
height
);
}
}
我了解此代码段如何将精灵表转换为数组,但是如何访问该数组。只是sprites[i];
吗?
也可以将加载的精灵绑定到OpenGL纹理中
int spritename = glgentextures;
{
sprites[i];
}
提前致谢。