我对 Pygame 甚至 Python 还是很陌生,但我知道当其中的某些内容不正确时,它会在 Python Shell 中显示一些文本,告诉您有一些错误。我实际上遇到了很多,这一次,它终于运行并显示了窗口,但它没有响应。我知道我的整个代码中可能存在一些错误,所以请随时纠正我(请解释一下,因为我对这些东西还是新手)。
代码在下面,但如果它可以帮助,如果你要求它,我会看看我是否也可以发布文件。无论如何,这是代码:
#import Modules
import os, sys
import pygame
from pygame.locals import *
background_img="C:/Users/JM/Documents/Python/Pygame_Alpha/background_img.jpg"
cursor_img="C:/Users/JM/Documents/Python/Pygame_Alpha/pygameCursor.png"
def load_image(img_file, colorkey=None):
file_pathname = os.path.join("\Users\JM\Documents\Python\Pygame_Alpha",img_file)
try:
image = pygame.image.load(file_pathname).convert_alpha()
except pygame.error, message:
print "Can't load image:", file_pathname
raise SystemExit, message
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect()
#Main character's position and movements
char_x,char_y = 0,0
char_go_x,char_go_y = 0,0
#Main char class
class char(pygame.sprite.Sprite):
"""Main Character"""
def __init__(self):
pygame.sprite.Sprite.__init__(self)#call Sprite initializer
self.image, self.rect = load_image("char_img.png", -1)
self.jumping = 0
def update(self):
self.rect.midtop = char_x,char_y
if self.jumping == 1:
self.rect.move_ip(-35,-3)
def char_no_jump(self):
self.jumping = 0
pygame.init()
pygame.display.set_caption("pygame_Alpha")
screen = pygame.display.set_mode((800,480),0,32)
background = pygame.image.load(background_img).convert()
cursor = pygame.image.load(cursor_img).convert_alpha()
char = char()
clock = pygame.time.Clock()
millisec = clock.tick()
sec = millisec/1000.0
char_fall = sec*25
jump = sec*50
#blit the background
screen.blit(background,(0,0))
#Main Loop
while 1:
#Tell pygame not to exceed 60 FPS
clock.tick(60)
#Events
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
#Events triggered when a key/s is/are pressed
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
elif event.key == K_UP or event.key == K_w:
char.jumping = 1
elif event.key == K_DOWN or event.key == K_s:
char_go_y += 1
elif event.key == K_LEFT or event.key == K_a:
char_go_x -= 0.5
elif event.key == K_RIGHT or event.key == K_d:
char_go_x += 0.75
if char_x > 800:
char_x = 0
#Events triggered when a key/s is/are released
if event.type == KEYUP:
if event.key == K_UP or event.key == K_w:
char_go_y += 1
elif event.key == K_DOWN or event.key == K_s:
char_go_y = 0
elif event.key == K_LEFT or event.key == K_a:
char_go_x = 0
if char_x < 0:
char_x = 0
elif event.key == K_RIGHT or event.key == K_d:
char_go_x = 0
if char_x > 700:
char_x = 0
char.update()
while char_y < 200:
char_go_y += char_fall
if char_y > 200:
char_y = 200
#Update values of position of Main Char
char_x += char_go_x
char_y += char_go_y
#Position Variables of Cursor Image, setting its values equal to cursor pos, and blit it to screen
cursor_x,cursor_y = pygame.mouse.get_pos()
cursor_x -= cursor.get_width()/2
cursor_y -= cursor.get_height()/2
screen.blit(cursor,(cursor_x,cursor_y))
pygame.display.update()