我想创建一个带有圆形边缘的编辑框。我不能使用标准编辑框控件,因为它会绘制矩形编辑框。
任何建议或指示如何做到这一点?
你有几个选择: -
更新
在弄乱了一个示例程序之后,我逐渐意识到子类编辑控件并没有真正起作用,并且在线检查证实了这一点(感谢 MS 如此一致!)。
所以只剩下选项 1 和选项 3(只是想到它):
以下是方法 1 的示例:
#include <windows.h>
LRESULT __stdcall EditboxProc (HWND window, unsigned message, WPARAM w_param, LPARAM l_param)
{
bool
use_default = true;
LRESULT
result = 0;
switch (message)
{
case WM_CREATE:
{
RECT
client;
GetClientRect (window, &client);
HWND
edit = CreateWindowEx (0,
TEXT ("Edit"),
0,
WS_VISIBLE | WS_CHILD,
10,
10,
client.right - 20,
client.bottom - 20,
window,
0,
GetModuleHandle (0),
0);
SetWindowLongPtr (window, GWLP_USERDATA, static_cast <LONG> (reinterpret_cast <LONG_PTR> (edit)));
}
break;
case WM_SIZE:
{
RECT
client;
GetClientRect (window, &client);
SetWindowPos (reinterpret_cast <HWND> (static_cast <LONG_PTR> (GetWindowLongPtr (window, GWLP_USERDATA))), 0, 10, 10, client.right - 20, client.bottom - 20, SWP_NOZORDER | SWP_NOOWNERZORDER);
use_default = false;
}
break;
}
return use_default ? DefWindowProc (window, message, w_param, l_param) : result;
}
LRESULT __stdcall WindowProc (HWND window, unsigned message, WPARAM w_param, LPARAM l_param)
{
bool
use_default = true;
LRESULT
result = 0;
switch (message)
{
case WM_CREATE:
{
RECT
client;
GetClientRect (window, &client);
CreateWindowEx (0,
TEXT ("EditboxClass"),
0,
WS_VISIBLE | WS_CHILD,
client.right / 4,
client.bottom / 2 - 20,
client.right / 2,
40,
window,
0,
GetModuleHandle (0),
0);
}
break;
}
return use_default ? DefWindowProc (window, message, w_param, l_param) : result;
}
int __stdcall WinMain (HINSTANCE instance, HINSTANCE prev_instance, LPSTR command_line, int show)
{
WNDCLASSEX
window_class =
{
sizeof window_class,
0,
WindowProc,
0,
0,
instance,
0,
0,
reinterpret_cast <HBRUSH> (static_cast <int> (COLOR_WINDOW) + 1),
0,
TEXT ("WindowClass"),
0
},
editbox_class =
{
sizeof editbox_class,
0,
EditboxProc,
0,
0,
instance,
0,
0,
reinterpret_cast <HBRUSH> (static_cast <int> (COLOR_BTNFACE) + 1),
0,
TEXT ("EditboxClass"),
0
};
if (RegisterClassEx (&window_class) && RegisterClassEx (&editbox_class))
{
HWND
window = CreateWindowEx (0,
TEXT ("WindowClass"),
TEXT ("Demo"),
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
instance,
0);
if (window)
{
MSG
message;
bool
quit = false;
while (!quit)
{
switch (GetMessage (&message, window, 0, 0))
{
case -1:
case 0:
quit = true;
break;
default:
TranslateMessage (&message);
DispatchMessage (&message);
break;
}
}
}
}
return 0;
}
这有点简单,但应该让你知道如何做你想做的事。它不适用于使用资源脚本定义的对话框(我认为,自从我手动编码资源以来已经有一段时间了),因为它对编辑框的父级(渲染框架的东西)使用了自定义控件。您可能希望将处理程序添加到 EditboxProc 以处理传入和传出编辑控件的消息(如 WM_NOTIFY、WM_COMMAND、WM_GETTEXT 等)并渲染圆角(WM_PAINT、WM_ERASEBKGND)。