早些时候我的精灵根本不会移动,所以我发布了代码,我大部分都修复了,但现在我的向上/向下箭头工作正常,但我的右键不起作用。(另外,当您按下两个键,然后放开一个键时,步行动画不起作用,但我现在并不急于解决这个问题。)而且我不想使用用户制作的课程。提前致谢。这是代码:
from pygame.locals import *
import pygame._view
pygame.init()
clock = pygame.time.Clock()
height = 500
width = 500
screen = pygame.display.set_mode((width, height), 0, 32)
pygame.display.set_caption('placeholder text')
photo = 'grassbackground.png'
background = pygame.image.load(photo).convert()
rectexist = False
photo1 = 1
user = pygame.sprite.Sprite()
change = False
up = False
down = False
left = False
right = False
speed = 5
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
if event.key == K_UP:
up = True
change = True
if event.key == K_DOWN:
down = True
change = True
if event.key == K_LEFT:
left = True
change = True
if event.type == K_RIGHT:
right = True
change = True
if event.type == KEYUP:
if event.key == K_UP:
up = False
change = False
if event.key == K_DOWN:
down = False
change = False
if event.key == K_LEFT:
left = False
change = False
if event.key == K_RIGHT:
right = False
change = False
if down and user.rect.bottom < height:
user.rect.top += speed
if up and user.rect.top > 0:
user.rect.top -= speed
if left and user.rect.left > 0:
user.rect.left -= speed
if right and user.rect.right < width:
user.rect.right += speed
if change == True:
pygame.time.wait(110)
photo1 += 1
if change == False:
photo1 = 1
if photo1 == 1:
user.image = pygame.image.load("1.png").convert()
if rectexist == False:
user.rect = user.image.get_rect()
rectexist = True
screen.blit(user.image, user.rect)
if photo1 == 2:
user.image = pygame.image.load("2.png").convert()
screen.blit(user.image, user.rect)
if photo1 == 3:
user.image = pygame.image.load("3.png").convert()
screen.blit(user.image, user.rect)
if photo1 >= 4:
photo1 = 1
thesprites = pygame.sprite.RenderPlain((user))
thesprites.update()
screen.blit(background, (0, 0))
thesprites.draw(screen)
pygame.display.update()
clock.tick(60)