我正在尝试根据从模型继承的数据动态地重新定义中继器中生成的 QML 对象。
这就像一个魅力 - 一次捕获。第一次生成对象时,在状态的 ParentChange 对象进行更改后,它会自动重新设置为 Repeater 的父级。在 QML 查看器中运行以下 QML 文件,注意控制台消息的顺序以查看我所描述的内容。
单击每个对象后,它们的行为与预期相同。
import QtQuick 1.1
Rectangle {
id: container
height: 300
width: 300
signal completed
ListModel {
id: fooModel
ListElement { data: "red" }
ListElement { data: "red" }
ListElement { data: "blue" }
}
Component.onCompleted: {
console.log("Rect Completed!")
container.completed()
}
// The object I want to dynamically move
Component {
id: delg
Rectangle {
id: moveable
height: 40; width: 100
border.width: 1; border.color: "black"
state: model.data
color: state
// The following code makes it work, but feels very hackish
/*Connections {
target: container
onCompleted: {
moveable.parent = moveable.state == "red" ? red_col : blue_col
}
}*/
onStateChanged: { console.log("New state: " + state) }
onParentChanged: { console.log("New parent: " + parent) }
Component.onCompleted: { console.log("Delegate Completed!") }
MouseArea {
anchors.fill: parent
onClicked: {
// I know this is bad to do, but in my REAL application,
// the change is triggered through the model, not the qml
// object
moveable.state = (moveable.state == "red" ? "blue" : "red")
}
}
states: [
State {
name: 'red'
ParentChange { target: moveable; parent: red_col; x: 0 }
},
State {
name: 'blue'
ParentChange { target: moveable; parent: blue_col; x: 0 }
}
]
transitions: [ Transition {
ParentAnimation {
NumberAnimation { properties: 'x,y,height,width' }
}
}]
}
}
// Generates the Objects
Repeater {
id: repeat
model: fooModel
delegate: delg
}
// Display
Row {
spacing: 100
Column {
id: red_col
spacing: 10
width: 100; height: 300
move: Transition { NumberAnimation { properties: "y" } }
add: Transition { NumberAnimation { properties: "y" } }
}
Column {
id: blue_col
spacing: 10
width: 100; height: 300
move: Transition { NumberAnimation { properties: "y" } }
add: Transition { NumberAnimation { properties: "y" } }
}
}
}
我想出了一种解决这种行为的方法,但它并不漂亮。(有关该修复,请参阅上面注释掉的“连接”代码)。
有没有一种更干净/更简洁的方法来完成我在这里尝试的同样事情?