9

嗨,我尝试为我的游戏添加声音,我使用 aphoneGap 代码来做到这一点:

   <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
                      "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <title>Media Example</title>

    <script type="text/javascript" charset="utf-8" src="js/phonegap-1.4.1.js"></script>
    <script type="text/javascript" charset="utf-8">

    // Wait for PhoneGap to load
    //
    document.addEventListener("deviceready", onDeviceReady, false);

    // PhoneGap is ready
    //
    function onDeviceReady() {
        playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
    }

    // Audio player
    //
    var my_media = null;
    var mediaTimer = null;

    // Play audio
    //
    function playAudio(src) {
        // Create Media object from src
        my_media = new Media(src, onSuccess, onError);

        // Play audio
        my_media.play();

        // Update my_media position every second
        if (mediaTimer == null) {
            mediaTimer = setInterval(function() {
                // get my_media position
                my_media.getCurrentPosition(
                    // success callback
                    function(position) {
                        if (position > -1) {
                            setAudioPosition((position) + " sec");
                        }
                    },
                    // error callback
                    function(e) {
                        console.log("Error getting pos=" + e);
                        setAudioPosition("Error: " + e);
                    }
                );
            }, 1000);
        }
    }

    // Pause audio
    // 
    function pauseAudio() {
        if (my_media) {
            my_media.pause();
        }
    }

    // Stop audio
    // 
    function stopAudio() {
        if (my_media) {
            my_media.stop();
        }
        clearInterval(mediaTimer);
        mediaTimer = null;
    }

    // onSuccess Callback
    //
    function onSuccess() {
        console.log("playAudio():Audio Success");
    }

    // onError Callback 
    //
    function onError(error) {
        alert('code: '    + error.code    + '\n' + 
              'message: ' + error.message + '\n');
    }

    // Set audio position
    // 
    function setAudioPosition(position) {
        document.getElementById('audio_position').innerHTML = position;
    }

    </script>
  </head>
  <body>
    <a href="#" class="btn large" 

     onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_- 
      _rockGuitar.mp3');">Play Audio</a>
    <a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
    <a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
    <p id="audio_position"></p>
     </body>
   </html>

它工作正常,但是当我改变声音的来源时它不起作用这里的代码:

playAudio("file:///android_asset/www/sounds/introDino.mp3");

请有任何想法,提前谢谢你

4

3 回答 3

7

将路径更改为“/android_asset/www/sounds/introDino.mp3”,就可以了。阅读我的 Android 迷你教程:

http://simonmacdonald.blogspot.com/2011/05/using-media-class-in-phonegap.html

于 2012-05-11T19:39:45.783 回答
2

如果可用,此函数将使用 HTML5 Audio API 播放声音,如果不可用,则回退到 PhoneGap Media API:

function playAudio(src) {

    // HTML5 Audio
    if (typeof Audio != "undefined") { 
        new Audio(src).play() ;

    // Phonegap media
    } else if (typeof device != "undefined") {

        // Android needs the search path explicitly specified
        if (device.platform == 'Android') {
            src = '/android_asset/www/' + src;
        }

        var mediaRes = new Media(src,
            function onSuccess() {
                // release the media resource once finished playing
                mediaRes.release();
            },
            function onError(e){
                console.log("error playing sound: " + JSON.stringify(e));
            });
        mediaRes.play();

    } else {
        console.log("no sound API to play: " + src);
    }
}
于 2013-03-24T12:00:38.197 回答
0

由于新 Android 版本(可能在其他平台上)上的 Audio 对象可用且不是“未定义”,这两个先前的答案都将不起作用。所以我将代码升级为:

function playSound(src){
var devicePlatform = (typeof device !== 'undefined' && device.platform)? device.platform: null;
if (typeof Audio !== "undefined" && devicePlatform === null) {          // HTML5 Audio
    new Audio(src).play() ;
} else if ( devicePlatform ) {              // Phonegap media
if (devicePlatform === 'Android') {     // Android needs the search path explicitly specified
    src = '/android_asset/www/' + src;
}
var media  = new Media(src,
function onSuccess() {
    media.release();                // Release the media resource once finished playing
},
function onError(e){
    console.log("error playing sound: " + JSON.stringify(e));
}
);
media.play({numberOfLoops: 1});
} else {
    console.log("no sound API to play: " + src);
}
}

还必须说,在所有之前你必须添加到cordova build 'device' 和 'media' 插件,否则什么都不会起作用。插件在这里可用

于 2014-12-16T13:55:14.073 回答