嗨,我正在制作一个分屏游戏,但我不知道如何关闭控件。现在,如果只有一个人触摸屏幕,它们就可以正常工作,但是一旦多人触摸,第一个触摸的人就是唯一可以控制的人。所以我需要实现多点触控。我不知道该怎么做,所以一旦一根手指向下控制屏幕上半部分的对象,另一根手指就可以控制屏幕的下半部分。我该怎么做?
编辑:我改变了它,它仍然不起作用,但有人可以告诉我为什么
我的尝试不起作用:
public boolean onTouch(View v, MotionEvent event){
//needs multitouch
if(checkInGame()){
if(event.getY() < this.getMeasuredHeight() / 2){
pointerId1 = event.getPointerId(event.getActionIndex());
}else{
pointerId2 = event.getPointerId(event.getActionIndex());
}
switch(event.getAction() & MotionEvent.ACTION_MASK){
case MotionEvent.ACTION_MOVE:{
if(event.getPointerId(event.getActionIndex()) == pointerId1){
Log.d("Touch","Move1");
int pointerIndex = event.getActionIndex();
int moveX = 0;
int moveY = 0;
moveX = (int) event.getX(pointerIndex) - sX;
moveY = (int) event.getY(pointerIndex) - sY;
ship1.setLoc(moveX, moveY);
sX = sX + moveX;
sY = sY + moveY;
}else if(event.getPointerId(event.getActionIndex()) == pointerId2){
int pointerIndex = event.getActionIndex();
Log.d("Touch","Move2");
int moveX = 0;
int moveY = 0;
moveX = (int) event.getX(pointerIndex) - sX2;
moveY = (int) event.getY(pointerIndex) - sY2;
ship2.setLoc(moveX, moveY);
sX2 = sX2 + moveX;
sY2 = sY2 + moveY;
}
return true;
}
case MotionEvent.ACTION_DOWN: {
if(event.getPointerId(event.getActionIndex()) == pointerId1){
Log.d("Touch","Top1");
int pointerIndex = event.getActionIndex();
sX = (int) event.getX(pointerIndex);
sY = (int) event.getY(pointerIndex);
}else if(event.getPointerId(event.getActionIndex()) == pointerId2){
int pointerIndex = event.getActionIndex();
Log.d("Touch","Bottom1");
sX2 = (int) event.getX(pointerIndex);
sY2 = (int) event.getY(pointerIndex);
}
return true;
}
case MotionEvent.ACTION_POINTER_DOWN:{
if(event.getPointerId(event.getActionIndex()) == pointerId1){
Log.d("Touch","Top2");
int pointerIndex = event.getActionIndex();
sX = (int) event.getX(pointerIndex);
sY = (int) event.getY(pointerIndex);
}else if(event.getPointerId(event.getActionIndex()) == pointerId2){
int pointerIndex = event.getActionIndex();
Log.d("Touch","Bottom2");
sX2 = (int) event.getX(pointerIndex);
sY2 = (int) event.getY(pointerIndex);
}
return true;
}
}