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所以我想做的是有一个屏幕,每次我按下一个按钮时,它都会向我创建的 UIScrollView 添加一个新的图像视图,但我遇到了一个问题......因为 uiscrollview 是在 viewDidLoad 中创建的'没有声明用于后面的方法......所以我的问题基本上是......我该如何解决这个问题?

int pixels = 20;
int playerCount = 2;
-(void) viewDidLoad{

UIScrollView *mainScroll = [[UIScrollView alloc]initWithFrame:CGRectMake(0, 0, 320, 400)];
mainScroll.contentSize = CGSizeMake(320, 700);
mainScroll.showsHorizontalScrollIndicator = YES;
[self.view addSubview:mainScroll];
[mainScroll setScrollEnabled:YES];


UIButton *addPlayersButton = [UIButton buttonWithType: UIButtonTypeRoundedRect];

[addPlayersButton addTarget:self
                     action:@selector(addPlayer)
           forControlEvents:UIControlEventTouchUpInside];
[mainScroll addSubview: addPlayersButton];
    addPlayersButton.frame = CGRectMake(20, pixels, 50, 50);



-(void)addPlayer{
pixels += 90;
playerCount++;

if (playerCount <= 7) {
    UIImageView *player3 = [[UIImageView alloc]initWithFrame: CGRectMake(15, pixels, 290, 80)];
    player3.image = [UIImage imageNamed:@"player1Bar.png"];
    [mainScroll addSubview:player3];
}
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1 回答 1

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我发现我需要做的是在 .h 文件中制作 UIScrollView 并合成它,以便能够在多种方法中使用它

于 2012-05-27T00:17:39.697 回答