这部分代码我遇到了麻烦。事实上,我想设置一个客户端/服务器应用程序。在客户端部分,我启动一个线程,它的功能只是每次检查它是否连接到服务器(如果与服务器的连接仍然建立) TraceLog 是一个使用其 Info() 方法写入文件的类。这是客户端代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
using System.IO;
namespace ClientApp
{
class ClientOpenConnection
{
private static Thread threadConnect;
static TcpClient myClient = new TcpClient();
static String host = "";
static Int32 port = 0;
//Function that makes the client runs
public static void RunClient(String hostname, Int32 hostport)
{
host = hostname;
port = hostport;
int _tryAgain = 0;
while (!myClient.Connected) {
try
{ //I start the connection
myClient.Connect(host, port);
}
catch {
}
_tryAgain += 10;
if (_tryAgain == 1000)
break;
//_tryAgain allows me to define how long will the client try to connect to the server.
}
TraceLog.Info("Out of the while ", ""); // This is to know where am I
if (_tryAgain != 1000)
{ //If I get out because _tryAgain is less than 1000. It means that I am already connected to the server
//Here I start a Thread to be sure that I am always connected to the server
threadConnect = new Thread(isConnected);
threadConnect.Start();
TraceLog.Info("Launch the thread","");
}
//While threadConnect is executing parallely I continue my program
}
private static void isConnected() {
//I keep my eyes on the network connection
while (myClient.Connected) {
//Nothing is done
}
TraceLog.Info("The connection has been lost","");
RunClient(host,port);
}
}
}
我遇到的问题是,当我在服务器之前启动客户端时,我进入了第一个 WHILE 循环。在这个级别上是可以的。当我启动服务器之后,我启动了 threadConnect 但问题是如果现在我停止服务器,通常我应该在日志文件中显示“连接已丢失”但我什么都没有。这部分代码有什么问题?您过去是否已经做过类似的事情?
我进行了修改,但仍然无法获得我想要的东西,即即使服务器停止,客户端仍然尝试联系服务器。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
using System.IO;
namespace ClientApp
{
class ClientOpenConnection
{
private static Thread threadConnect;
static TcpClient myClient = new TcpClient();
static String host = "";
static Int32 port = 0;
//Function that makes the client runs
public static void RunClient(String hostname, Int32 hostport)
{
host = hostname;
port = hostport;
TraceLog.Info(" -> "+myClient.Connected,"");
while (!myClient.Connected) {
try
{
myClient.Connect(host, port);
TraceLog.Info(" <-> " + myClient.Connected, "");
}
catch {
TraceLog.Info("Trying to contact the server","");
}
}
TraceLog.Info("I am connected ", "");
//Here I start a Thread to be sure that I am always connected to the server
threadConnect = new Thread(isConnected);
threadConnect.Start();
TraceLog.Info("Launch the thread to be sure I am constantly online","");
}
private static void isConnected() {
//I keep my eyes on the network connection
TraceLog.Info("->>"+myClient.Connected,"");
while (myClient.Connected) {
Thread.Sleep(500);
try
{
NetworkStream stream = myClient.GetStream();
ASCIIEncoding ascii = new ASCIIEncoding();
byte[] _incomingMsg = new byte[1024];
stream.Read(_incomingMsg, 0, _incomingMsg.Length);
String strToGet = System.Text.Encoding.ASCII.GetString(_incomingMsg);
strToGet = strToGet.Trim();
if (!strToGet.Equals("ONLINE"))
if (strToGet.Equals(""))
{
TraceLog.Info("The message receive is empty","");
break;
}
}
catch {
break;
}
}
TraceLog.Info("The connection has been lost", "");
RunClient(host, port);
}
}
}
但是当我在 isConnected() 函数中调用 RunClient() 时,它会在 WHILE 中执行并输出TraceLog.Info("Trying to contact the server",""); 即使我再次启动服务器,客户端仍处于 while 循环中并且根本不会连接。