如果我正确理解了您的问题,我相信这可以在 Windows 中使用 Win32 函数GetCurrentThreadId()来完成。下面是如何使用它的一个快速而肮脏的例子。线程同步应该使用锁对象来完成。
如果您在要跟踪线程的对象的每个成员函数的顶部创建一个 CMyThreadTracker 对象,则_handle_vector
应该包含使用您的对象的线程 ID。
#include <process.h>
#include <windows.h>
#include <vector>
#include <algorithm>
#include <functional>
using namespace std;
class CMyThreadTracker
{
vector<DWORD> & _handle_vector;
DWORD _h;
CRITICAL_SECTION &_CriticalSection;
public:
CMyThreadTracker(vector<DWORD> & handle_vector,CRITICAL_SECTION &crit):_handle_vector(handle_vector),_CriticalSection(crit)
{
EnterCriticalSection(&_CriticalSection);
_h = GetCurrentThreadId();
_handle_vector.push_back(_h);
printf("thread id %08x\n",_h);
LeaveCriticalSection(&_CriticalSection);
}
~CMyThreadTracker()
{
EnterCriticalSection(&_CriticalSection);
vector<DWORD>::iterator ee = remove_if(_handle_vector.begin(),_handle_vector.end(),bind2nd(equal_to<DWORD>(), _h));
_handle_vector.erase(ee,_handle_vector.end());
LeaveCriticalSection(&_CriticalSection);
}
};
class CMyObject
{
vector<DWORD> _handle_vector;
public:
void method1(CRITICAL_SECTION & CriticalSection)
{
CMyThreadTracker tt(_handle_vector,CriticalSection);
printf("method 1\n");
EnterCriticalSection(&CriticalSection);
for(int i=0;i<_handle_vector.size();++i)
{
printf(" this object is currently used by thread %08x\n",_handle_vector[i]);
}
LeaveCriticalSection(&CriticalSection);
}
};
CMyObject mo;
CRITICAL_SECTION CriticalSection;
unsigned __stdcall ThreadFunc( void* arg )
{
unsigned int sleep_time = *(unsigned int*)arg;
while ( true)
{
Sleep(sleep_time);
mo.method1(CriticalSection);
}
_endthreadex( 0 );
return 0;
}
int _tmain(int argc, _TCHAR* argv[])
{
HANDLE hThread;
unsigned int threadID;
if (!InitializeCriticalSectionAndSpinCount(&CriticalSection, 0x80000400) )
return -1;
for(int i=0;i<5;++i)
{
unsigned int sleep_time = 1000 *(i+1);
hThread = (HANDLE)_beginthreadex( NULL, 0, &ThreadFunc, &sleep_time, 0, &threadID );
printf("creating thread %08x\n",threadID);
}
WaitForSingleObject( hThread, INFINITE );
return 0;
}
EDIT1:如评论中所述,参考分配可以如下实施。向量可以保存引用您的对象的唯一线程 ID。您可能还需要实现自定义赋值运算符来处理由不同线程复制的对象引用。
class MyClass
{
public:
static MyClass & Create()
{
static MyClass * p = new MyClass();
return *p;
}
static void Destroy(MyClass * p)
{
delete p;
}
private:
MyClass(){}
~MyClass(){};
};
class MyCreatorClass
{
MyClass & _my_obj;
public:
MyCreatorClass():_my_obj(MyClass::Create())
{
}
MyClass & GetObject()
{
//TODO:
// use GetCurrentThreadId to get thread id
// check if the id is already in the vector
// add this to a vector
return _my_obj;
}
~MyCreatorClass()
{
MyClass::Destroy(&_my_obj);
}
};
int _tmain(int argc, _TCHAR* argv[])
{
MyCreatorClass mcc;
MyClass &o1 = mcc.GetObject();
MyClass &o2 = mcc.GetObject();
return 0;
}