我想生成可变或 12 长度的图像的可点击网格视图。这我管理得很好,但我想随机(从列表中)以重复的对(6对)选择图像(水果或其他)[我还需要将匹配的声音连接到图片/网格视图的位置,以便单击它们] . 我应该将它们添加到数组中吗?当点击它们时,我需要将匹配的声音连接到图片/网格视图的位置。
我可以这样填充数组吗?命令是什么?例如,我可以通过这种方式添加到我的 array1 中吗:
array1[n] = arraycontainingimages[randomnumbern];
? 我有什么选择或最好的方法是什么?我可以创建一个空数组然后添加图像吗?哪个命令可以添加它们?我最好使用 ArrayList() java 命令然后添加(int index,Object element)。单击后,我还需要从网格视图中删除该项目。
我是一个初学者,下面有一些示例代码可能在很多方面都是错误的。如果我过于复杂,请告诉我。
public class MyImageAdapterFruit1 extends BaseAdapter {
int Totalfruit = 12; // this means there are 6 pairs of fruit to select
int fruitstilltoadd = Totalfruit;
int ftaddcnt = 1;
int puthere = 1;
int counttotwo;
private Context mContext;
public MyImageAdapterFruit1(Context c) {
mContext = c;
}
public int getCount() {
return filenames.length;
}
public Object getItem(int position) {
return null;
}
public long getItemId(int position) {
return 0;
}
// Create array to reference images later
public Integer [] displayfruit = {
R.drawable.blank,
R.drawable.fruit1, R.drawable.fruit2, R.drawable.fruit3,
R.drawable.fruit4, R.drawable.fruit5, R.drawable.fruit6,
R.drawable.fruit7, R.drawable.fruit8, R.drawable.fruit9,
R.drawable.fruit10, R.drawable.fruit11, R.drawable.fruit12,
};
// Create blank array to be populated randomly later - is this right/ok?
private Integer [] filenames;
// CONSIDER USING public void ArrayList (int capacity) {} here instead
//public void whyiseclipseaddingthis() // Don't know why eclipse is adding this bit--------Fill (filenames) array randomly with 6 images in duplicate
{
while (fruitstilltoadd > 0) {
// select Fruittoaddtoarray - the following creates a random number (temprand) between 1 and 12 (if 12 is the total no. of fruit)
// use this to randomly select fruit to add to the array
int restartfruitselection = 0;
int minr = 1;
int maxr = (Totalfruit + 1);
Random temprand = new Random();
int Fruittoaddtoarray = temprand.nextInt(maxr - minr + 1) + minr;
// end "select Fruittoaddtoarray"
// Now check if Fruittoaddtoarray already in array named "filenames"
for (ftaddcnt = 1; ftaddcnt <= Totalfruit; ftaddcnt++) {
if (filenames[Fruittoaddtoarray] == filenames[ftaddcnt]) {
restartfruitselection = 1; break;
//if already in array then start over selecting new fruit else continue
}
if (restartfruitselection == 0) {
// new fruit has been selected successfully so lets add it TWICE to random positions
counttotwo =1;
while (counttotwo <= 2) {
minr = 1;
maxr = (Totalfruit + 1);
temprand = new Random();
int Puthere = temprand.nextInt(maxr - minr + 1) + minr;
// end selection of random Puthere
//if Puthere location is empty then add fruit to that position in the array ...
// ...otherwise select a different place to put the fruit and re-test
if (filenames[Puthere] == null) {
filenames[Puthere] = displayfruit[Fruittoaddtoarray];
counttotwo++;
fruitstilltoadd--;
}
}
}
}
}}
int Fruitleft = 0;
// create a new ImageView for each item referenced by the Adapter
public View getView(int position, View convertView, ViewGroup parent) {
ImageView imageView;
if (convertView == null) { // if it's not recycled, initialize some attributes
imageView = new ImageView(mContext);
imageView.setLayoutParams(new GridView.LayoutParams(85, 85));
imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
imageView.setPadding(8, 8, 8, 8);
} else {
imageView = (ImageView) convertView;
}
imageView.setImageResource(filenames[position]);
return imageView;
}
}
谢谢你的帮助。欢迎任何方面的帮助。
PS我的gameonemainscreen.java文件是
GridView gridview = (GridView) findViewById(R.id.gridView);
gridview.setAdapter(new MyImageAdapterFruit1(this));
gridview.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View v, int position, long id) {
SoundManager.playSound(2, 1);
Toast.makeText(game1mainscreen.this, "" + position, Toast.LENGTH_SHORT).show();
}
});
}
}