I found the flaw, I was abstracting different bit data types by going to their data using char*, I did not cast the usage of it to the correct datatype pointer. This means bytes were cut off when giving it data. This created the noise and volume changing bugs amongst others.
A flaw of my implementation and me not thinking about this when working with the audio data. A tip for anyone doing the same kind of thing, keep a good eye when modifying data, check which type your data is when using abstractions.
Many thanks to the guys trying to help me, the links were really interesting and it did learn me more things about audio programming.