我有几个视图,我想在 iOS 程序中滑动它们。现在,我使用模态样式在它们之间滑动,并带有交叉溶解动画。但是,我想要像您在主屏幕等上看到的那样滑动/滑动动画。我不知道如何编写这样的过渡,并且动画样式不是可用的模态过渡样式。谁能给我一个代码示例?它不需要是模态模型或任何东西,我只是发现最简单。
3 回答
从 iOS 7 开始,如果您想为两个视图控制器之间的过渡设置动画,您将使用自定义过渡,如 WWDC 2013 视频Custom Transitions Using View Controllers中所述。例如,要自定义新视图控制器的显示,您可以:
目标视图控制器将为演示动画指定
self.modalPresentationStyle
and :transitioningDelegate
- (instancetype)initWithCoder:(NSCoder *)coder { self = [super initWithCoder:coder]; if (self) { self.modalPresentationStyle = UIModalPresentationCustom; self.transitioningDelegate = self; } return self; }
这个委托(在这个例子中,视图控制器本身)将符合
UIViewControllerTransitioningDelegate
并实现:- (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source { return [[PresentAnimator alloc] init]; } // in iOS 8 and later, you'd also specify a presentation controller - (UIPresentationController *)presentationControllerForPresentedViewController:(UIViewController *)presented presentingViewController:(UIViewController *)presenting sourceViewController:(UIViewController *)source { return [[PresentationController alloc] initWithPresentedViewController:presented presentingViewController:presenting]; }
您将实现一个动画器来执行所需的动画:
@interface PresentAnimator : NSObject <UIViewControllerAnimatedTransitioning> @end @implementation PresentAnimator - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext { return 0.5; } // do whatever animation you want below - (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext { UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIViewController* fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; [[transitionContext containerView] addSubview:toViewController.view]; CGFloat width = fromViewController.view.frame.size.width; CGRect originalFrame = fromViewController.view.frame; CGRect rightFrame = originalFrame; rightFrame.origin.x += width; CGRect leftFrame = originalFrame; leftFrame.origin.x -= width / 2.0; toViewController.view.frame = rightFrame; toViewController.view.layer.shadowColor = [[UIColor blackColor] CGColor]; toViewController.view.layer.shadowRadius = 10.0; toViewController.view.layer.shadowOpacity = 0.5; [UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{ fromViewController.view.frame = leftFrame; toViewController.view.frame = originalFrame; toViewController.view.layer.shadowOpacity = 0.5; } completion:^(BOOL finished) { [transitionContext completeTransition:![transitionContext transitionWasCancelled]]; }]; } @end
您还将实现一个表示控制器,负责为您清理视图层次结构。在这种情况下,由于我们完全覆盖了呈现视图,因此我们可以在转换完成后将其从层次结构中移除:
@interface PresentationController: UIPresentationController @end @implementation PresentationController - (BOOL)shouldRemovePresentersView { return true; } @end
或者,如果您希望此手势具有交互性,您还可以:
创建一个交互控制器(通常是一个
UIPercentDrivenInteractiveTransition
);让你
UIViewControllerAnimatedTransitioning
也实现interactionControllerForPresentation
,这显然会返回前面提到的交互控制器;有一个手势(或你有什么)来更新
interactionController
这在前面提到的使用视图控制器的自定义转换中都有描述。
自定义导航控制器推送/弹出的示例,请参阅导航控制器自定义过渡动画
下面,请找到我的原始答案的副本,它早于自定义转换。
@sooper 的回答是正确的, CATransition 可以产生您正在寻找的效果。
但是,顺便说一句,如果你的背景不是白色的,则kCATransitionPush
在CATransition
过渡结束时会出现奇怪的淡入和淡出,这可能会分散注意力(尤其是在图像之间导航时,它会产生轻微的闪烁效果) . 如果你遇到这种情况,我发现这个简单的过渡非常优雅:你可以准备你的“下一个视图”到屏幕右侧,然后动画当前视图向左移动,同时你为下一个视图设置动画以移动到当前视图所在的位置。请注意,在我的示例中,我在单个视图控制器中对进出主视图的子视图进行动画处理,但您可能明白了:
float width = self.view.frame.size.width;
float height = self.view.frame.size.height;
// my nextView hasn't been added to the main view yet, so set the frame to be off-screen
[nextView setFrame:CGRectMake(width, 0.0, width, height)];
// then add it to the main view
[self.view addSubview:nextView];
// now animate moving the current view off to the left while the next view is moved into place
[UIView animateWithDuration:0.33f
delay:0.0f
options:UIViewAnimationOptionCurveEaseInOut | UIViewAnimationOptionAllowUserInteraction
animations:^{
[nextView setFrame:currView.frame];
[currView setFrame:CGRectMake(-width, 0.0, width, height)];
}
completion:^(BOOL finished){
// do whatever post processing you want (such as resetting what is "current" and what is "next")
}];
显然,您必须根据如何设置所有控件来调整它,但这会产生一个非常简单的过渡,没有褪色或类似的东西,只是一个很好的平滑过渡。
一个警告:首先,这个例子和CATransition
例子都不像SpringBoard主屏幕动画(你谈到的),它是连续的(即如果你在滑动的一半,你可以停止并返回或任何)。这些转变一旦开始,就会发生。如果您需要实时交互,也可以这样做,但情况不同。
更新:
如果您想使用跟踪用户手指的连续手势,您可以使用UIPanGestureRecognizer
而不是UISwipeGestureRecognizer
,我认为animateWithDuration
比CATransition
这种情况更好。我修改了 myhandlePanGesture
以更改frame
坐标以与用户的手势相协调,然后我修改了上面的代码以在用户放手时完成动画。效果很好。我不认为你可以CATransition
很容易地做到这一点。
例如,您可以在控制器的主视图上创建一个手势处理程序:
[self.view addGestureRecognizer:[[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)]];
处理程序可能看起来像:
- (void)handlePan:(UIPanGestureRecognizer *)gesture
{
// transform the three views by the amount of the x translation
CGPoint translate = [gesture translationInView:gesture.view];
translate.y = 0.0; // I'm just doing horizontal scrolling
prevView.frame = [self frameForPreviousViewWithTranslate:translate];
currView.frame = [self frameForCurrentViewWithTranslate:translate];
nextView.frame = [self frameForNextViewWithTranslate:translate];
// if we're done with gesture, animate frames to new locations
if (gesture.state == UIGestureRecognizerStateCancelled ||
gesture.state == UIGestureRecognizerStateEnded ||
gesture.state == UIGestureRecognizerStateFailed)
{
// figure out if we've moved (or flicked) more than 50% the way across
CGPoint velocity = [gesture velocityInView:gesture.view];
if (translate.x > 0.0 && (translate.x + velocity.x * 0.25) > (gesture.view.bounds.size.width / 2.0) && prevView)
{
// moving right (and/or flicked right)
[UIView animateWithDuration:0.25
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
prevView.frame = [self frameForCurrentViewWithTranslate:CGPointZero];
currView.frame = [self frameForNextViewWithTranslate:CGPointZero];
}
completion:^(BOOL finished) {
// do whatever you want upon completion to reflect that everything has slid to the right
// this redefines "next" to be the old "current",
// "current" to be the old "previous", and recycles
// the old "next" to be the new "previous" (you'd presumably.
// want to update the content for the new "previous" to reflect whatever should be there
UIView *tempView = nextView;
nextView = currView;
currView = prevView;
prevView = tempView;
prevView.frame = [self frameForPreviousViewWithTranslate:CGPointZero];
}];
}
else if (translate.x < 0.0 && (translate.x + velocity.x * 0.25) < -(gesture.view.frame.size.width / 2.0) && nextView)
{
// moving left (and/or flicked left)
[UIView animateWithDuration:0.25
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
nextView.frame = [self frameForCurrentViewWithTranslate:CGPointZero];
currView.frame = [self frameForPreviousViewWithTranslate:CGPointZero];
}
completion:^(BOOL finished) {
// do whatever you want upon completion to reflect that everything has slid to the left
// this redefines "previous" to be the old "current",
// "current" to be the old "next", and recycles
// the old "previous" to be the new "next". (You'd presumably.
// want to update the content for the new "next" to reflect whatever should be there
UIView *tempView = prevView;
prevView = currView;
currView = nextView;
nextView = tempView;
nextView.frame = [self frameForNextViewWithTranslate:CGPointZero];
}];
}
else
{
// return to original location
[UIView animateWithDuration:0.25
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
prevView.frame = [self frameForPreviousViewWithTranslate:CGPointZero];
currView.frame = [self frameForCurrentViewWithTranslate:CGPointZero];
nextView.frame = [self frameForNextViewWithTranslate:CGPointZero];
}
completion:NULL];
}
}
}
frame
这使用了您可能为所需的 UX 定义的这些简单方法:
- (CGRect)frameForPreviousViewWithTranslate:(CGPoint)translate
{
return CGRectMake(-self.view.bounds.size.width + translate.x, translate.y, self.view.bounds.size.width, self.view.bounds.size.height);
}
- (CGRect)frameForCurrentViewWithTranslate:(CGPoint)translate
{
return CGRectMake(translate.x, translate.y, self.view.bounds.size.width, self.view.bounds.size.height);
}
- (CGRect)frameForNextViewWithTranslate:(CGPoint)translate
{
return CGRectMake(self.view.bounds.size.width + translate.x, translate.y, self.view.bounds.size.width, self.view.bounds.size.height);
}
您的特定实现无疑会有所不同,但希望这能说明这个想法。
在说明了所有这些(补充和澄清这个旧答案)之后,我应该指出我不再使用这种技术了。如今,我通常使用 a UIScrollView
(打开“分页”)或(在 iOS 6 中) a UIPageViewController
。这使您无需编写此类手势处理程序(并享受滚动条、弹跳等额外功能)。在UIScrollView
实现中,我只是响应scrollViewDidScroll
事件以确保我正在延迟加载必要的子视图。
You could create a CATransition
animation. Here's an example of how you can slide a second view (from left) into the screen whilst pushing the current view out:
UIView *theParentView = [self.view superview];
CATransition *animation = [CATransition animation];
[animation setDuration:0.3];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromLeft];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[theParentView addSubview:yourSecondViewController.view];
[self.view removeFromSuperview];
[[theParentView layer] addAnimation:animation forKey:@"showSecondViewController"];
如果您希望在切换页面时获得与跳板相同的页面滚动/滑动效果,那么为什么不直接使用UIScrollView
?
CGFloat width = 320;
CGFloat height = 400;
NSInteger pages = 3;
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,width,height)];
scrollView.contentSize = CGSizeMake(width*pages, height);
scrollView.pagingEnabled = YES;
然后用UIPageControl
得到这些点。:)