I am porting an app reading data from a BT device to Mac. On the mac-specific code, I have a class with the delegate methods for the BT callbacks, like -(void) rfcommChannelData:(...)
On that callback, I fill a buffer with the received data. I have a function called from the app:
-(int) m_timedRead:(unsigned char*)buffer length:(unsigned long)numBytes time:(unsigned int)timeout
{
double steps=0.01;
double time = (double)timeout/1000;
bool ready = false;
int read,total=0;
unsigned long restBytes = numBytes;
while(!ready){
unsigned char *ptr = buffer+total;
read = [self m_readRFCOMM:(unsigned char*)ptr length:(unsigned long)restBytes];
total+=read;
if(total>=numBytes){
ready=true; continue;
}
restBytes = numBytes-total;
CFRunLoopRunInMode(kCFRunLoopDefaultMode, .4, false);
time -= steps;
if(time<=0){
ready=true; continue;
}
}
My problem is that this RunLoop makes the whole app un extremely slow. If I don't use default mode, and create my on runloop with a runlooptimer, the callback method rfcommChannelData never gets called. I create my one runloop with the following code:
// CFStringRef myCustomMode = CFSTR("MyCustomMode");
// CFRunLoopTimerRef myTimer;
// myTimer = CFRunLoopTimerCreate(NULL,CFAbsoluteTimeGetCurrent()+1.0,1.0,0,0,foo,NULL);
// CFRunLoopAddTimer(CFRunLoopGetCurrent(), myTimer, myCustomMode);
// CFRunLoopTimerInvalidate(myTimer);
// CFRelease(myTimer);
Any idea why the default RunLoop slows down the whole app, or how to make my own run loop allow callbacks from rfcommchannel being triggered?
Many thanks,
Anton Albajes-Eizagirre