我最近发布了一个关于移动多个图像的问题,并从 Beetroot 获得了一些建议(感谢 Beetroot !!)
我正在尝试为游戏板上的图片制作动画。
我已经设法使用具有回调函数的 .animate() 功能来再次运行动画。
我遇到的问题是,随着每个动画运行图像“加速”到“巡航”速度,在“减速”停止之前继续一段距离,然后再次开始这个过程。
这样做的效果是图像以一种激增的方式移动。
是否可以使动画模糊以使图像不会在动画之间“减速”?
我在下面包含了动画函数的代码。
我已尽我所能对其进行评论,并且可以在此处看到该页面的示例。要使其工作,请单击“ind”点并从弹出窗口中选择“sawmill”升级。
function WalkTo(ImgID,Crnt_Coord)
{
//ImgID is a cobination of the coordinate the picture started on plus the word "worker".
//Crnt_Coord is the current coordinate the image is on
var index = parseInt(ImgID.replace("worker", ""));
var Image = Animate_Image[index];// this array holds the Ids for the images for the $(Image) jquery code later.
var Current_Coord = Crnt_Coord;
if(Crnt_Coord==Animate_End_Coord[index])
{Animate_Delivered[index]=1;} //checks to see if image has arrived at destination and sets the delivered to 1
if(Crnt_Coord==index)
{Animate_Delivered[index]=0;}// checks to see if image is back at starting location, sets delivered back to 0 so object can start journey again.
var End_Coord;//destination
if(Animate_Delivered[index]==0){End_Coord = Animate_End_Coord[index];}//if image has not arrived it gets the destination from an array
else{End_Coord = index;}//delivered now set to 1 and destination is set as startposition.
//I now run a simple path finding function to determine next move, it returns as a string the next coodinate and the bearing (north,east,south,west)
var bearing_next_coord = Direction(Current_Coord,End_Coord);
var bearing = bearing_next_coord[0];
var Next_Coord = parseInt(bearing_next_coord.substring(1));
var pos = $(Image).position();//Gets the current pixel position of the image
var left = pos.left;
var top = pos.top;
var imgSrc = "images/animations/"+Animate_Job[index]+"_dude_"+bearing+".gif";//changes the image so worker appears to turn
//The switch below then sets the distance and direction for the image to travel in the .animate
switch(bearing)
{
case "n":
top-=60;
break;
case "e":
left+=60;
break;
case "s":
top+=60;
break;
case "w":
left-=60;
break;
}
if(zone_array[Next_Coord]==""){$(Image).attr("src", "images/icons/boat.gif");}//changes image to boat if the image needs to cross water
else{$(Image).attr("src", imgSrc);}//for land use the imgSrc
//finally the animate using the varibles set above, then set the function to run again with new "currentCoordinate"
$(Image).animate({left: left,top: top}, 1500, function(){WalkTo(ImgID,Next_Coord)});
}
提前感谢您的帮助!!
约翰