代码没有问题,因为当我告诉编译器将其编译为 C 时它会编译,但当我将设置设置为默认值时它不会编译(即编译为 C++)。当我将它编译为 C++ 时,我收到许多错误,例如“未定义对 glClear 的引用”
我正在使用微软的 Visual Studio C++ 编译器。我把所有东西都正确链接了。
代码是:
#include <GL/glut.h>
#include <GL/freeglut.h>
#include <GL/gl.h>
void display(void)
{
/* Clear all pixels */
glClear(GL_COLOR_BUFFER_BIT);
/* draw white polygon (rectangle) with
* corners at (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)
*/
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex3f(0.25, 0.25, 0.0);
glVertex3f(0.75, 0.25, 0.0);
glVertex3f(0.75, 0.75, 0.0);
glVertex3f(0.25, 0.75, 0.0);
glEnd();
/* don't wait!
* start processing buffered OpenGL routines
*/
glFlush();
}
void init(void)
{
/* Select clearing background color */
glClearColor(0.0, 0.0, 0.0, 0.0);
/* Initialize viewing values */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
/*
* Declare initial window size, position, and display mode
* (single buffer and RGBA). Open window with “hello”
* in its title bar. Call initialization routines.
* Register callback function to display graphics.
* Enter main loop and process events.
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(250, 250);
glutInitWindowPosition(100, 100);
glutCreateWindow("hello");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0; /* ISO C requires main to return int. */
}
另外,如果有人有合适的资源来学习使用 C++ 的 opengl,你能推荐一下吗?