I'm still relatively new to OpenGL/OpenCV, so I'm still unfamiliar with the multitudes of libraries available for use, particularly for animation. Where I'm from (the Flash world), we have access to several 3rd-party tweening engines that make life very easy for us when we want to programmatically move things around the stage without relying on the (vastly inferior) built-in Adobe tween APIs. One of the most popular is Greensock's TweenMax.
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