我是为一堂气象课写的。出于某种原因,GUI 上的文本框没有针对大量(大量光子)正确更新。计算完成,但文本框不更新。
我怀疑问题出在调用 Invoke() 上,但我一辈子都看不到出了什么问题。我尝试过使用 Invoke() 和 BeginInvoke() 并获得类似的结果。
任何人都可以帮助找出我要去哪里错了吗?
谢谢!
PS> 请原谅全局变量。本来打算以后清理的。。。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace CloudTransmittance
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void buttonCalculate_Click(object sender, EventArgs e)
{
Thread t = new Thread(calculateModel);
t.Start();
}
//number of photons that have gone to albedo, direct, or diffuse transmittance
private ulong top = 0;
private ulong direct = 0;
private ulong diffuse = 0;
private ulong absorbed = 0;
private ulong failed = 0;
private ulong photons = 0;
private void calculateModel()
{
//model variables
double theta = 0;
double tauStar = 0;
double omega = 0;
double g = 0;
photons = 0;
//Get data from form
theta = Convert.ToDouble(textBoxTheta.Text);
tauStar = Convert.ToDouble(textBoxTau.Text);
omega = Convert.ToDouble(textBoxOmega.Text);
g = Convert.ToDouble(textBoxG.Text);
photons = Convert.ToUInt64(textBoxPhotons.Text);
//Clear the progress bar and set its limits
this.progressBar1.BeginInvoke(
(MethodInvoker)delegate()
{
this.progressBar1.Minimum = 0;
this.progressBar1.Value = 0;
this.progressBar1.Maximum = (int)photons;
this.progressBar1.Step = 1;
});
//Clear the text boxes
this.textBoxAlbedo.Invoke(
(MethodInvoker)delegate()
{
this.textBoxAlbedo.Text = "";
});
this.textBoxDirect.Invoke(
(MethodInvoker)delegate()
{
this.textBoxDirect.Text = "";
});
this.textBoxDiffuse.Invoke(
(MethodInvoker)delegate()
{
this.textBoxDiffuse.Text = "";
});
this.textBox1.Invoke(
(MethodInvoker)delegate()
{
this.textBox1.Text = "";
});
this.textBox2.Invoke(
(MethodInvoker)delegate()
{
this.textBox2.Text = "";
});
//convert theta to radians from degrees
theta *= Math.PI / 180;
//number of photons that have gone to albedo, direct, or diffuse transmittance
top = 0;
direct = 0;
diffuse = 0;
absorbed = 0;
failed = 0;
//Random number generator
Random r = new Random();
double randomValue = 0;
int count = 1000; //number of iterations of the problem...
double delta = 0.00001; //close enough to "1" for calculations, since C# random goes from [0, 1) instead of [0, 1]
//Calculate transmittance
for (ulong photonCount = 0; photonCount < photons; photonCount++)
{
bool scattered = false;
double newTheta = theta; //needed for looping
int i = 0; //counting variable used to prevent infinite looping
for (i = 0; i < count; i++)
{
double length = calculateTauP(); //length of the photon's travel
double newTau = calculateTau(newTheta, length);
if (newTau < 0)
{
top++; //photon has exited through the top
break; //move to the next photon
}
else if (newTau > tauStar)
{
//exited through the bottom of the cloud
if (scattered == false)
{
//direct transmittance
direct++;
}
else
{
//diffuse transmittance
diffuse++;
}
break;
}
else
{
//photon is either scattered or absorbed
randomValue = r.NextDouble();
if (randomValue >= omega) // || ((omega == 1) && (randomValue >= (omega - delta)) )
{
//photon absorbed, no longer of interest
absorbed++;
break;
}
else
{
//photon scattered, determine direction
scattered = true;
newTheta = calculateNewAngle(newTau, newTheta, g, randomValue);
}
}
}
if (i >= count)
{
failed++;
}
this.progressBar1.BeginInvoke(
(MethodInvoker)delegate()
{
this.progressBar1.PerformStep();
});
}
//Update Form values
displayData();
}
private void displayData()
{
if (this.textBoxAlbedo.InvokeRequired)
{
this.textBoxAlbedo.Invoke(
(MethodInvoker)delegate()
{
this.textBoxAlbedo.Text = ((double)top / (double)photons).ToString();
});
}
else
{
textBoxAlbedo.Text = ((double)top / (double)photons).ToString();
}
if (this.textBoxDirect.InvokeRequired)
{
this.textBoxDirect.Invoke(
(MethodInvoker)delegate()
{
this.textBoxDirect.Text = ((double)direct / (double)photons).ToString();
});
}
else
{
textBoxDirect.Text = ((double)direct / (double)photons).ToString();
}
if (this.textBoxDiffuse.InvokeRequired)
{
this.textBoxDiffuse.Invoke(
(MethodInvoker)delegate()
{
this.textBoxDiffuse.Text = ((double)diffuse / (double)photons).ToString();
});
}
else
{
textBoxDiffuse.Text = ((double)diffuse / (double)photons).ToString();
}
if (this.textBox1.InvokeRequired)
{
this.textBox1.Invoke(
(MethodInvoker)delegate()
{
this.textBox1.Text = absorbed.ToString();
});
}
else
{
textBox1.Text = absorbed.ToString();
}
if (this.textBox2.InvokeRequired)
{
this.textBox2.Invoke(
(MethodInvoker)delegate()
{
this.textBox2.Text = failed.ToString();
});
}
else
{
textBox2.Text = failed.ToString();
}
}
private double calculateNewAngle(double length, double angle, double g, double randomNumber)
{
double newAngle = 0;
double cos = (1 / (2 * g)) * (1 + Math.Pow(g, 2) - Math.Pow(((1 - Math.Pow(g, 2)) / (1 + g * (2 * randomNumber - 1))), 2));
newAngle += angle + cos;
while (newAngle >= 2 * Math.PI)
{
newAngle -= 2 * Math.PI; //normalize the angle to 0 <= angle < 2PI
}
return newAngle;
}
private double calculateTauP()
{
Random r = new Random();
double distance = -1 * Math.Log(1 - r.NextDouble());
return distance;
}
private double calculateTau(double angle, double tauP)
{
double tau = tauP * Math.Cos(Math.PI/2 - angle);
return tau;
}
}
}