We are building a large-scale app with AIR for iOS.
One constraint of an AIR app with the iOS packager is that there are no modules. It is possible to load SWF files, but any embedded actionscript code is ignored.
We are wondering what happens to an AIR app for iPad when the code size gets very large. Are you aware of any technique for dividing code up into logical load groups, or do app developers just rely on virtual memory to swap in only a subset (hopefully) of the entire binary image?