我正在用andengine 开发一个简单的游戏。我有 10 个球在屏幕上随机移动。我将球作为精灵中的图片导入。如果它们在相同的坐标上移动,它们会通过它们自己的内部。但我想要:如果它们以相同的坐标移动,它们应该改变他们的方向。所以他们不能通过他们的内部。我该怎么做?
private Runnable mStartCircle = new Runnable() {
public void run() {
int i = circleNumber++;
Scene scene = Level1Activity.this.mEngine.getScene();
float startY = -64.0f;
float startX = randomNumber.nextFloat()*(CAMERA_WIDTH-70.0f);
float a= randomNumber.nextFloat()*(CAMERA_WIDTH-70.0f);
circles[i] = new Sprite(startX, startY, textRegCircle[i]);
circles[i].registerEntityModifier(
(IEntityModifier) new SequenceEntityModifier (
new MoveModifier(10.0f, circles[i].getX(), a,
circles[i].getY(),CAMERA_HEIGHT+64.0f)));
}
scene.getLastChild().attachChild(circles[i]);
if (circleNumber < 10){
mHandler.postDelayed(mStartCircle,1000);
}
}
};