我正在尝试将 AudioFilePlayer AudioUnit 连接到 AU3DMixerEmbedded 音频单元,但没有成功。
这就是我正在做的事情:
创建
AUGraph
一个NewAUGraph()
打开图表
初始化图表
添加3个节点:
- 输出节点:
kAudioUnitSubType_RemoteIO
- 混合器节点:
kAudioUnitSubType_AU3DMixerEmbedded
- 文件播放器节点:
kAudioUnitSubType_AudioFilePlayer
- 输出节点:
连接节点:
- 文件播放器节点 -> 混合器节点
- 混合器节点 -> 输出节点
配置filePlayer Audio Unit播放需要的文件
开始图表
这不起作用:它在 AUGraphInitialize 处出现错误 10868 (kAudioUnitErr_FormatNotSupported)。我认为问题是由于 filePlayer 和混音器之间的音频格式不匹配。我认为这是因为: - 如果我注释掉将 filePlayerNode 连接到 MixerNode ( AUGraphConnectNodeInput(_graph, filePlayerNode, 0, mixerNode, 0)
) 并注释掉第 6 步,则不会报告任何错误。- 如果我将第 3 步替换为将 filePlayerNode 直接连接到 outputNode ( AUGraphConnectNodeInput(_graph, filePlayerNode, 0, outputNode, 0)
),则播放音频。
将filePlayerNode连接到mixerNode时我缺少哪些步骤?
这是完整的代码。它基于 Apple 的示例代码和我从互联网上找到的其他示例。(AUGraphStart
称为后者):
- (id)init
{
self = [super init];
if (self != nil)
{
{
//create a new AUGraph
CheckError(NewAUGraph(&_graph), "NewAUGraph failed");
// opening the graph opens all contained audio units but does not allocate any resources yet
CheckError(AUGraphOpen(_graph), "AUGraphOpen failed");
// now initialize the graph (causes resources to be allocated)
CheckError(AUGraphInitialize(_graph), "AUGraphInitialize failed");
}
AUNode outputNode;
{
AudioComponentDescription outputAudioDesc = {0};
outputAudioDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
outputAudioDesc.componentType = kAudioUnitType_Output;
outputAudioDesc.componentSubType = kAudioUnitSubType_RemoteIO;
// adds a node with above description to the graph
CheckError(AUGraphAddNode(_graph, &outputAudioDesc, &outputNode), "AUGraphAddNode[kAudioUnitSubType_DefaultOutput] failed");
}
AUNode mixerNode;
{
AudioComponentDescription mixerAudioDesc = {0};
mixerAudioDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
mixerAudioDesc.componentType = kAudioUnitType_Mixer;
mixerAudioDesc.componentSubType = kAudioUnitSubType_AU3DMixerEmbedded;
mixerAudioDesc.componentFlags = 0;
mixerAudioDesc.componentFlagsMask = 0;
// adds a node with above description to the graph
CheckError(AUGraphAddNode(_graph, &mixerAudioDesc, &mixerNode), "AUGraphAddNode[kAudioUnitSubType_AU3DMixerEmbedded] failed");
}
AUNode filePlayerNode;
{
AudioComponentDescription fileplayerAudioDesc = {0};
fileplayerAudioDesc.componentType = kAudioUnitType_Generator;
fileplayerAudioDesc.componentSubType = kAudioUnitSubType_AudioFilePlayer;
fileplayerAudioDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
// adds a node with above description to the graph
CheckError(AUGraphAddNode(_graph, &fileplayerAudioDesc, &filePlayerNode), "AUGraphAddNode[kAudioUnitSubType_AudioFilePlayer] failed");
}
//Connect the nodes
{
// connect the output source of the file player AU to the input source of the output node
// CheckError(AUGraphConnectNodeInput(_graph, filePlayerNode, 0, outputNode, 0), "AUGraphConnectNodeInput");
CheckError(AUGraphConnectNodeInput(_graph, filePlayerNode, 0, mixerNode, 0), "AUGraphConnectNodeInput");
CheckError(AUGraphConnectNodeInput(_graph, mixerNode, 0, outputNode, 0), "AUGraphConnectNodeInput");
}
// configure the file player
// tell the file player unit to load the file we want to play
{
//?????
AudioStreamBasicDescription inputFormat; // input file's data stream description
AudioFileID inputFile; // reference to your input file
// open the input audio file and store the AU ref in _player
CFURLRef songURL = (__bridge CFURLRef)[[NSBundle mainBundle] URLForResource:@"monoVoice" withExtension:@"aif"];
CheckError(AudioFileOpenURL(songURL, kAudioFileReadPermission, 0, &inputFile), "AudioFileOpenURL failed");
//create an empty MyAUGraphPlayer struct
AudioUnit fileAU;
// get the reference to the AudioUnit object for the file player graph node
CheckError(AUGraphNodeInfo(_graph, filePlayerNode, NULL, &fileAU), "AUGraphNodeInfo failed");
// get and store the audio data format from the file
UInt32 propSize = sizeof(inputFormat);
CheckError(AudioFileGetProperty(inputFile, kAudioFilePropertyDataFormat, &propSize, &inputFormat), "couldn't get file's data format");
CheckError(AudioUnitSetProperty(fileAU, kAudioUnitProperty_ScheduledFileIDs, kAudioUnitScope_Global, 0, &(inputFile), sizeof((inputFile))), "AudioUnitSetProperty[kAudioUnitProperty_ScheduledFileIDs] failed");
UInt64 nPackets;
UInt32 propsize = sizeof(nPackets);
CheckError(AudioFileGetProperty(inputFile, kAudioFilePropertyAudioDataPacketCount, &propsize, &nPackets), "AudioFileGetProperty[kAudioFilePropertyAudioDataPacketCount] failed");
// tell the file player AU to play the entire file
ScheduledAudioFileRegion rgn;
memset (&rgn.mTimeStamp, 0, sizeof(rgn.mTimeStamp));
rgn.mTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;
rgn.mTimeStamp.mSampleTime = 0;
rgn.mCompletionProc = NULL;
rgn.mCompletionProcUserData = NULL;
rgn.mAudioFile = inputFile;
rgn.mLoopCount = 1;
rgn.mStartFrame = 0;
rgn.mFramesToPlay = nPackets * inputFormat.mFramesPerPacket;
CheckError(AudioUnitSetProperty(fileAU, kAudioUnitProperty_ScheduledFileRegion, kAudioUnitScope_Global, 0,&rgn, sizeof(rgn)), "AudioUnitSetProperty[kAudioUnitProperty_ScheduledFileRegion] failed");
// prime the file player AU with default values
UInt32 defaultVal = 0;
CheckError(AudioUnitSetProperty(fileAU, kAudioUnitProperty_ScheduledFilePrime, kAudioUnitScope_Global, 0, &defaultVal, sizeof(defaultVal)), "AudioUnitSetProperty[kAudioUnitProperty_ScheduledFilePrime] failed");
// tell the file player AU when to start playing (-1 sample time means next render cycle)
AudioTimeStamp startTime;
memset (&startTime, 0, sizeof(startTime));
startTime.mFlags = kAudioTimeStampSampleTimeValid;
startTime.mSampleTime = -1;
CheckError(AudioUnitSetProperty(fileAU, kAudioUnitProperty_ScheduleStartTimeStamp, kAudioUnitScope_Global, 0, &startTime, sizeof(startTime)), "AudioUnitSetProperty[kAudioUnitProperty_ScheduleStartTimeStamp]");
// file duration
//double duration = (nPackets * _player.inputFormat.mFramesPerPacket) / _player.inputFormat.mSampleRate;
}
}
return self;
}