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我正在尝试将 AudioFilePlayer AudioUnit 连接到 AU3DMixerEmbedded 音频单元,但没有成功。

这就是我正在做的事情:

  1. 创建AUGraph一个NewAUGraph()

  2. 打开图表

  3. 初始化图表

  4. 添加3个节点:

    • 输出节点:kAudioUnitSubType_RemoteIO
    • 混合器节点:kAudioUnitSubType_AU3DMixerEmbedded
    • 文件播放器节点:kAudioUnitSubType_AudioFilePlayer
  5. 连接节点:

    • 文件播放器节点 -> 混合器节点
    • 混合器节点 -> 输出节点
  6. 配置filePlayer Audio Unit播放需要的文件

  7. 开始图表

这不起作用:它在 AUGraphInitialize 处出现错误 10868 (kAudioUnitErr_FormatNotSupported)。我认为问题是由于 filePlayer 和混音器之间的音频格式不匹配。我认为这是因为: - 如果我注释掉将 filePlayerNode 连接到 MixerNode ( AUGraphConnectNodeInput(_graph, filePlayerNode, 0, mixerNode, 0)) 并注释掉第 6 步,则不会报告任何错误。- 如果我将第 3 步替换为将 filePlayerNode 直接连接到 outputNode ( AUGraphConnectNodeInput(_graph, filePlayerNode, 0, outputNode, 0)),则播放音频。

将filePlayerNode连接到mixerNode时我缺少哪些步骤?

这是完整的代码。它基于 Apple 的示例代码和我从互联网上找到的其他示例。(AUGraphStart称为后者):

- (id)init
{
    self = [super init];
    if (self != nil)
    {
        {
            //create a new AUGraph
            CheckError(NewAUGraph(&_graph), "NewAUGraph failed");        
            // opening the graph opens all contained audio units but does not allocate any resources yet            
            CheckError(AUGraphOpen(_graph), "AUGraphOpen failed");                
            // now initialize the graph (causes resources to be allocated) 
            CheckError(AUGraphInitialize(_graph), "AUGraphInitialize failed");                    
        }

        AUNode outputNode;
        {
            AudioComponentDescription outputAudioDesc = {0};
            outputAudioDesc.componentManufacturer = kAudioUnitManufacturer_Apple;            
            outputAudioDesc.componentType = kAudioUnitType_Output;
            outputAudioDesc.componentSubType = kAudioUnitSubType_RemoteIO;
            // adds a node with above description to the graph
            CheckError(AUGraphAddNode(_graph, &outputAudioDesc, &outputNode), "AUGraphAddNode[kAudioUnitSubType_DefaultOutput] failed");
        }

        AUNode mixerNode;
        {
            AudioComponentDescription mixerAudioDesc = {0};
            mixerAudioDesc.componentManufacturer = kAudioUnitManufacturer_Apple;                                
            mixerAudioDesc.componentType = kAudioUnitType_Mixer;
            mixerAudioDesc.componentSubType = kAudioUnitSubType_AU3DMixerEmbedded;
            mixerAudioDesc.componentFlags = 0;
            mixerAudioDesc.componentFlagsMask = 0;
            // adds a node with above description to the graph
            CheckError(AUGraphAddNode(_graph, &mixerAudioDesc, &mixerNode), "AUGraphAddNode[kAudioUnitSubType_AU3DMixerEmbedded] failed");            
        }

        AUNode filePlayerNode;            
        {
            AudioComponentDescription fileplayerAudioDesc = {0};            
            fileplayerAudioDesc.componentType = kAudioUnitType_Generator;
            fileplayerAudioDesc.componentSubType = kAudioUnitSubType_AudioFilePlayer;
            fileplayerAudioDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
            // adds a node with above description to the graph
            CheckError(AUGraphAddNode(_graph, &fileplayerAudioDesc, &filePlayerNode), "AUGraphAddNode[kAudioUnitSubType_AudioFilePlayer] failed");
        }

        //Connect the nodes
        {
            // connect the output source of the file player AU to the input source of the output node            
//            CheckError(AUGraphConnectNodeInput(_graph, filePlayerNode, 0, outputNode, 0), "AUGraphConnectNodeInput");                        

            CheckError(AUGraphConnectNodeInput(_graph, filePlayerNode, 0, mixerNode, 0), "AUGraphConnectNodeInput");
            CheckError(AUGraphConnectNodeInput(_graph, mixerNode, 0, outputNode, 0), "AUGraphConnectNodeInput");                                    
        }



        // configure the file player
        // tell the file player unit to load the file we want to play
        {
            //?????
            AudioStreamBasicDescription inputFormat; // input file's data stream description
            AudioFileID inputFile; // reference to your input file            

            // open the input audio file and store the AU ref in _player
            CFURLRef songURL = (__bridge CFURLRef)[[NSBundle mainBundle] URLForResource:@"monoVoice" withExtension:@"aif"];
            CheckError(AudioFileOpenURL(songURL, kAudioFileReadPermission, 0, &inputFile), "AudioFileOpenURL failed");

            //create an empty MyAUGraphPlayer struct
            AudioUnit fileAU;

            // get the reference to the AudioUnit object for the file player graph node
            CheckError(AUGraphNodeInfo(_graph, filePlayerNode, NULL, &fileAU), "AUGraphNodeInfo failed");

            // get and store the audio data format from the file
            UInt32 propSize = sizeof(inputFormat);
            CheckError(AudioFileGetProperty(inputFile, kAudioFilePropertyDataFormat, &propSize, &inputFormat), "couldn't get file's data format");            

            CheckError(AudioUnitSetProperty(fileAU, kAudioUnitProperty_ScheduledFileIDs, kAudioUnitScope_Global, 0, &(inputFile), sizeof((inputFile))), "AudioUnitSetProperty[kAudioUnitProperty_ScheduledFileIDs] failed");

            UInt64 nPackets;
            UInt32 propsize = sizeof(nPackets);
            CheckError(AudioFileGetProperty(inputFile, kAudioFilePropertyAudioDataPacketCount, &propsize, &nPackets), "AudioFileGetProperty[kAudioFilePropertyAudioDataPacketCount] failed");

            // tell the file player AU to play the entire file
            ScheduledAudioFileRegion rgn;
            memset (&rgn.mTimeStamp, 0, sizeof(rgn.mTimeStamp));
            rgn.mTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;
            rgn.mTimeStamp.mSampleTime = 0;
            rgn.mCompletionProc = NULL;
            rgn.mCompletionProcUserData = NULL;
            rgn.mAudioFile = inputFile;
            rgn.mLoopCount = 1;
            rgn.mStartFrame = 0;
            rgn.mFramesToPlay = nPackets * inputFormat.mFramesPerPacket;

            CheckError(AudioUnitSetProperty(fileAU, kAudioUnitProperty_ScheduledFileRegion, kAudioUnitScope_Global, 0,&rgn, sizeof(rgn)), "AudioUnitSetProperty[kAudioUnitProperty_ScheduledFileRegion] failed");

            // prime the file player AU with default values
            UInt32 defaultVal = 0;
            CheckError(AudioUnitSetProperty(fileAU, kAudioUnitProperty_ScheduledFilePrime, kAudioUnitScope_Global, 0, &defaultVal, sizeof(defaultVal)), "AudioUnitSetProperty[kAudioUnitProperty_ScheduledFilePrime] failed");

            // tell the file player AU when to start playing (-1 sample time means next render cycle)
            AudioTimeStamp startTime;
            memset (&startTime, 0, sizeof(startTime));
            startTime.mFlags = kAudioTimeStampSampleTimeValid;
            startTime.mSampleTime = -1;
            CheckError(AudioUnitSetProperty(fileAU, kAudioUnitProperty_ScheduleStartTimeStamp, kAudioUnitScope_Global, 0, &startTime, sizeof(startTime)), "AudioUnitSetProperty[kAudioUnitProperty_ScheduleStartTimeStamp]");

            // file duration
            //double duration = (nPackets * _player.inputFormat.mFramesPerPacket) / _player.inputFormat.mSampleRate;
        }            


    }
    return self;
}
4

2 回答 2

3

我没有在您的代码中看到您为音频单元设置了适当的 kAudioUnitProperty_StreamFormat 。您还必须检查错误结果代码,以查看您选择的流格式设置是否真正被正在配置的音频单元支持。如果没有,请尝试其他格式。

于 2012-04-24T18:52:22.997 回答
0

(AUGraphConnectNodeInput(_graph,filePlayerNode,0,mixerNode,0))(AUGraphConnectNodeInput(_graph,mixerNode,0,outputNode,0))

如果有帮助,请尝试这样做。仅在右侧节点中输入左侧节点的信息。所以在第一行中,播放器节点是混合器节点的输入,现在混合器节点包含播放器和混合器,因此将混合器节点添加到输出节点。

于 2013-01-04T07:03:18.070 回答