我是 cocos2d 游戏开发的新手,使用 Cocos2d SDK Android 开发了 50% 的游戏。当用户玩一定级别的游戏超过 3 次时我被卡住了,然后我必须将他重定向到 google play url 来评价我的应用程序但不能要做到这一点,因为我无法像在课堂扩展活动中那样打开网页。我到处搜索,但没有找到这样的帮助来帮助我的事业。
Intent in = new Intent(Intent.ACTION_VIEW, Uri.parse("url"));
startActivity(in);
我的类扩展 CCLayer 是:
public class GameLayer extends CCLayer {
public int count=0;
public enum GAME_STATE {
GS_PLAY,
GS_PAUSE,
GS_GAMEOVER
};
public CCSprite background;
public CCSprite road;
public ArrayList<CCSprite> backArray;
public ArrayList<CCSprite> frontArray;
public ArrayList<CCSprite> sunArray;
public ArrayList<CCSprite> bloodArray;
public CCSprite die;
public CCSprite hit;
public CCSprite smoke;
public CCSprite blood;
public CCLabel lbScore;
public CCMenuItemToggle btPause;
public CCMenuItemImage btMainMenu;
public CCMenuItemImage btRetry;
public Player player;
public float score;
public CCSprite scores;
public CCLabel lbDistance;
// public CCLabel lbnotifi;
public CCLabel lbCurrentScore;
public CCLabel lbPersonalBest;
public CCLabel lbBestScore;
public GAME_STATE state;
public float POS_X_PREV_SOUND = (G.rwidth / 3);
public float POS_Y_PREV_SOUND = (G.rheight * 5 / 7);
public float POS_X_NEXT_SOUND = (G.rwidth / 3 * 2);
public float POS_Y_NEXT_SMOKE = (G.rheight * 4 / 7);
public CGPoint curDiePos;
public GameLayer()
{
backArray = new ArrayList<CCSprite>();
frontArray = new ArrayList<CCSprite>();
sunArray = new ArrayList<CCSprite>();
bloodArray = new ArrayList<CCSprite>();
this.setIsTouchEnabled(true);
background = CCSprite.sprite("background/back_ipad.png", CGRect.make(0, 0, 1024, 768));
background.setPosition(G.rwidth / 2, G.rheight / 2);
background.setScaleX(G.rX);
background.setScaleY(G.rY);
addChild(background);
CCSprite sp = CCSprite.sprite("background/back_ipad.png", CGRect.make(0, 846, 1024, 178));
sp.setPosition(G.rwidth / 2, sp.getContentSize().height / 2 * G.rY);
sp.setScaleX(G.rX);
sp.setScaleY(G.rY);
addChild(sp);
backArray.add(sp);
sp = CCSprite.sprite("background/back_ipad.png", CGRect.make(0, 846, 1024, 178));
sp.setPosition(G.rwidth * 3 / 2, sp.getContentSize().height / 2 * G.rY);
sp.setScaleX(G.rX);
sp.setScaleY(G.rY);
addChild(sp);
backArray.add(sp);
sp = CCSprite.sprite("background/front_mountion_ipad.png");
sp.setPosition(G.rwidth / 2, sp.getContentSize().height / 2 * G.rY);
sp.setScaleX(G.rX);
sp.setScaleY(G.rY);
addChild(sp);
frontArray.add(sp);
sp = CCSprite.sprite("background/front_mountion_ipad.png");
sp.setPosition(G.rwidth * 3 / 2, sp.getContentSize().height / 2 * G.rY);
sp.setScaleX(G.rX);
sp.setScaleY(G.rY);
addChild(sp);
frontArray.add(sp);
road = CCSprite.sprite("background/back_ipad.png", CGRect.make(0, 768, 1024, 24));
road.setAnchorPoint(0.5f, 1);
road.setPosition(G.rwidth / 2, G.LOAD_HEIGHT);
road.setScaleX(G.rX);
road.setScaleY(G.rY);
addChild(road);
lbScore = CCLabel.makeLabel("0", "arial", 30);
lbScore.setScale(G.rX);
lbScore.setPosition(G.rwidth - 70 * G.rX, G.rheight - 70 * G.rY);
lbScore.setColor(new ccColor3B(0, 0, 0));
addChild(lbScore);
btPause = CCMenuItemToggle.item(this, "selPause",
CCMenuItemImage.item("object/bt_pause.png", "object/bt_pause.png"),
CCMenuItemImage.item("object/bt_right01.png", "object/bt_right02.png"));
btPause.setScale(G.rX);
btPause.setPosition(70 * G.rX, G.rheight - 70 * G.rY);
btMainMenu = CCMenuItemImage.item("object/bt_main01.png", "object/bt_main02.png", this, "selMainMenu");
btMainMenu.setScale(G.rX);
btMainMenu.setPosition(G.rwidth / 4, G.rheight / 4);
btRetry = CCMenuItemImage.item("object/bt_retry01.png", "object/bt_retry02.png", this, "selRetry");
btRetry.setScale(G.rX);
btRetry.setPosition(G.rwidth * 3 / 4, G.rheight / 4);
CCMenu menu = CCMenu.menu(btPause, btMainMenu, btRetry);
menu.setPosition(0, 0);
addChild(menu, 5);
player = new Player();
player.setPosition(G.PLAYER_POS, G.LOAD_HEIGHT);
addChild(player, 5);
smoke = CCSprite.sprite("smoke/smoke_000.png");
smoke.setAnchorPoint(0.5f, 0);
smoke.setScale(G.rX);
smoke.setPosition(player.getPosition());
addChild(smoke);
CCTextureCache.sharedTextureCache().removeTexture(smoke.getTexture());
hit = CCSprite.sprite("object/c0001.png");
hit.setAnchorPoint(0.5f, 0.5f);
hit.setScale(G.rX);
hit.setPosition(CGPoint.ccpAdd(player.getPosition(),
CGPoint.ccp(player.spRun.getContentSize().width / 2 * G.rX,
player.spRun.getContentSize().height / 2 * G.rX)));
addChild(hit);
CCTextureCache.sharedTextureCache().removeTexture(hit.getTexture());
blood = CCSprite.sprite("object/blood_000.png");
blood.setScale(G.rX);
blood.setPosition(0, 0);
addChild(blood);
CCTextureCache.sharedTextureCache().removeTexture(blood.getTexture());
die = CCSprite.sprite("object/tombstone00.png");
die.setAnchorPoint(0.5f, 0);
die.setScale(G.rX);
die.setPosition(player.getPosition());
addChild(die);
CCTextureCache.sharedTextureCache().removeTexture(die.getTexture());
scores = CCSprite.sprite("object/t_score.png");
scores.setScale(G.rX);
scores.setPosition(G.rwidth / 2, 670 * G.rY);
addChild(scores);
lbDistance = CCLabel.makeLabel("Distance:", CGSize.make(G.rwidth, 150*G.rY), TextAlignment.LEFT, "arial", 35);
lbDistance.setAnchorPoint(0, 0.5f);
lbDistance.setScale(G.rX);
lbDistance.setPosition(POS_X_PREV_SOUND, POS_Y_PREV_SOUND);
ccColor3B col = new ccColor3B(0, 90, 0);
lbDistance.setColor(col);
addChild(lbDistance);
//
// lbnotifi = CCLabel.makeLabel("Distance:", CGSize.make(G.rwidth, 150*G.rY), TextAlignment.LEFT, "arial", 35);
// lbnotifi.setAnchorPoint(0, 0.5f);
// lbnotifi.setScale(G.rX);
// lbnotifi.setPosition(POS_X_PREV_SOUND, POS_Y_PREV_SOUND);
// ccColor3B col1 = new ccColor3B(0, 90, 0);
// lbDistance.setColor(col1);
// // addChild(lbDistance);
lbCurrentScore = CCLabel.makeLabel("0", CGSize.make(200*G.rX, 150*G.rY), TextAlignment.RIGHT, "arial", 35);
lbCurrentScore.setScale(G.rX);
lbCurrentScore.setPosition(POS_X_NEXT_SOUND, POS_Y_PREV_SOUND);
lbCurrentScore.setColor(col);
addChild(lbCurrentScore);
lbPersonalBest = CCLabel.makeLabel("Your Best Run:", CGSize.make(G.rwidth, 150*G.rY), TextAlignment.LEFT, "arial", 35);
lbPersonalBest.setAnchorPoint(0, 0.5f);
lbPersonalBest.setScale(G.rX);
lbPersonalBest.setPosition(POS_X_PREV_SOUND, POS_Y_NEXT_SMOKE);
lbPersonalBest.setColor(col);
addChild(lbPersonalBest);
lbBestScore = CCLabel.makeLabel("0", CGSize.make(200*G.rX, 150*G.rY), TextAlignment.RIGHT, "arial", 35);
lbBestScore.setScale(G.rX);
lbBestScore.setPosition(POS_X_NEXT_SOUND, POS_Y_NEXT_SMOKE);
lbBestScore.setColor(col);
addChild(lbBestScore);
startGame();
}
public CGRect sunRect(CCSprite sp)
{
CGRect rt;
CGSize sz = sp.getContentSize();
sz.width = sz.width * G.rX;
sz.height = sz.height * G.rY;
rt = CGRect.make(sp.getPosition().x, sp.getPosition().y, sz.width, sz.height);
return rt;
}
public void loadBloods()
{
if (bloodArray != null) {
int arrayCount = bloodArray.size();
if (arrayCount > 0) {
for (int i = 0; i < arrayCount; i++)
{
CCSprite spBlood = bloodArray.get(i);
removeSprite(spBlood);
}
}
bloodArray.clear();
}
CCSprite sp;
for (int i = 0; G.DATA_BLOOD[i][0] != 0; i ++) {
int imageNum = (int) G.DATA_BLOOD[i][1];
sp = CCSprite.sprite(G.IMG_BLOOD[ imageNum ]);
sp.setScale(G.rX);
sp.setAnchorPoint(0, 1);
sp.setPosition(G.DATA_BLOOD[i][0] * G.rX, G.LOAD_HEIGHT);
addChild(sp);
bloodArray.add(sp);
}
}
public void loadSuns()
{
if (sunArray != null) {
int arrayCount = sunArray.size();
if (arrayCount > 0) {
for (int i = 0; i < arrayCount; i++)
{
CCSprite sun = sunArray.get(i);
removeSprite(sun);
}
}
sunArray.clear();
}
CCSprite sp;
}
public void updateScore()
{
lbScore.setString(String.format("%d", (int)score));
}
public void initPlayer()
{
player.state = PLAYER_STATE.PS_RUN;
player.spRun.setVisible(true);
player.spJump.setVisible(false);
player.spDown.setVisible(false);
player.runBlood.setVisible(false);
player.timeStateUpdate(PLAYER_STATE.PS_RUN);
player.startRunAnimation();
player.setVisible(true);
}
public void startGame()
{
state = GAME_STATE.GS_PLAY;
score = 0;
updateScore();
btMainMenu.setVisible(false);
btRetry.setVisible(false);
scores.setVisible(false);
lbDistance.setVisible(false);
// lbnotifi.setVisible(false);
lbCurrentScore.setVisible(false);
lbPersonalBest.setVisible(false);
lbBestScore.setVisible(false);
lbScore.setVisible(true);
btPause.setVisible(true);
btPause.setSelectedIndex(0);
die.setVisible(false);
CCTexture2D texture = CCTextureCache.sharedTextureCache().addImage("object/tombstone00.png");
if( texture != null)
{
die.setTexture(texture);
}
CCTextureCache.sharedTextureCache().removeTexture(die.getTexture());
hit.setVisible(false);
hit.setOpacity(255);
texture = CCTextureCache.sharedTextureCache().addImage("object/c0001.png");
if( texture != null )
{
hit.setTexture(texture);
}
CCTextureCache.sharedTextureCache().removeTexture(hit.getTexture());
blood.setVisible(false);
texture = CCTextureCache.sharedTextureCache().addImage("object/blood_000.png");
if( texture != null)
{
blood.setTexture(texture);
}
CCTextureCache.sharedTextureCache().removeTexture(blood.getTexture());
smoke.stopAllActions();
smoke.setVisible(false);
texture = CCTextureCache.sharedTextureCache().addImage("smoke/smoke_000.png");
if( texture != null)
{
smoke.setTexture(texture);
}
CCTextureCache.sharedTextureCache().removeTexture(smoke.getTexture());
loadSuns();
if (G.g_gameInfo.isSmokeOn == true)
{
loadBloods();
}
initPlayer();
this.schedule("onTime", 0.02f);
}
public void selMainMenu()
{
G.sd_button.start();
CCScene scene = CCScene.node();
scene.addChild(new FirstScene(), 1);
CCDirector.sharedDirector().replaceScene(CCFadeTransition.transition(1.0f, scene));
}
**public void selRetry()
{
count++;
G.sd_button.start();
if(count==3)
{
}
if(count<3){
startGame();
}
}**
public void processMovingObjects(float dt)
{
float backDelta = G.VEL_BACK_MOVE * dt;
float frontDelta = G.VEL_FRONT_MOVE * dt;
float sunDelta = G.VEL_RUN * dt;
score += backDelta / 2;
updateScore();
for (int i = 0; i < backArray.size(); i++)
{
CCSprite sp = backArray.get(i);
if ( (sp.getPosition().x + sp.getContentSize().width / 2 * G.rX) < 0)
{
sp.setPosition(CGPoint.ccpAdd(sp.getPosition(), CGPoint.ccp(G.rwidth * 2, 0)));
}
sp.setPosition(CGPoint.ccpSub(sp.getPosition(), CGPoint.ccp(backDelta, 0)));
}
for (int i = 0; i < frontArray.size(); i++)
{
CCSprite sp = frontArray.get(i);
if ( (sp.getPosition().x + sp.getContentSize().width / 2 * G.rX) < 0)
{
sp.setPosition(CGPoint.ccpAdd(sp.getPosition(), CGPoint.ccp(G.rwidth * 2, 0)));
}
sp.setPosition(CGPoint.ccpSub(sp.getPosition(), CGPoint.ccp(frontDelta, 0)));
}
for (int i = 0; i < sunArray.size(); i++)
{
CCSprite sp = sunArray.get(i);
sp.setPosition(CGPoint.ccpSub(sp.getPosition(), CGPoint.ccp(sunDelta, 0)));
if ( (sp.getPosition().x + sp.getContentSize().width / 2 * G.rX) < 0)
{
sp.setPosition(CGPoint.ccpAdd(sp.getPosition(), CGPoint.ccp(G.rwidth * 5, 0)));
}
}
if (G.g_gameInfo.isSmokeOn == true)
{
for (int i = 0; i < bloodArray.size(); i++)
{
CCSprite sp = bloodArray.get(i);
sp.setPosition(CGPoint.ccpSub(sp.getPosition(), CGPoint.ccp(sunDelta, 0)));
if ( (sp.getPosition().x + sp.getContentSize().width / 2 * G.rX) < 0)
{
sp.setPosition(CGPoint.ccpAdd(sp.getPosition(), CGPoint.ccp(G.rwidth * 5, 0)));
}
}
}
}
public void selShowGmaeOverMenu()
{
btMainMenu.setVisible(true);
btRetry.setVisible(true);
scores.setVisible(true);
lbDistance.setVisible(true);
lbCurrentScore.setVisible(true);
lbPersonalBest.setVisible(true);
lbBestScore.setVisible(true);
int bestScore = 0;
switch (G.g_gameInfo.trackNum)
{
case 0:
bestScore = G.g_gameInfo.scoreTrack1;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack1 = bestScore;
break;
case 1:
bestScore = G.g_gameInfo.scoreTrack2;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack2 = bestScore;
break;
case 2:
bestScore = G.g_gameInfo.scoreTrack3;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack3 = bestScore;
break;
case 3:
bestScore = G.g_gameInfo.scoreTrack4;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack4 = bestScore;
break;
case 4:
bestScore = G.g_gameInfo.scoreTrack5;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack5 = bestScore;
break;
case 5:
bestScore = G.g_gameInfo.scoreTrack6;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack6 = bestScore;
break;
case 6:
bestScore = G.g_gameInfo.scoreTrack7;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack7 = bestScore;
break;
case 7:
bestScore = G.g_gameInfo.scoreTrack8;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack8 = bestScore;
case 8:
bestScore = G.g_gameInfo.scoreTrack9;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack9 = bestScore;
case 9:
bestScore = G.g_gameInfo.scoreTrack10;
if (bestScore < (int)score) {
bestScore = (int)score;
}
G.g_gameInfo.scoreTrack10 = bestScore;
break;
default:
break;
}
G.saveHistory();
lbCurrentScore.setString(String.format("%d", (int)score));
lbBestScore.setString(String.format("%d", bestScore));
}
public void selShowDieAni()
{
G.sd_fire.start();
die.runAction(G.ani_die);
die.setVisible(true);
die.setPosition(curDiePos.x, G.LOAD_HEIGHT);
}
public void selHideBlood()
{
blood.setVisible(false);
}
public void selEndSmoke()
{
smoke.setVisible(false);
}
public void gameOver()
{
G.sd_delay.start();
state = GAME_STATE.GS_GAMEOVER;
btPause.setVisible(false);
lbScore.setVisible(false);
for (int i = 0; i < sunArray.size(); i++)
{
CCSprite sun = sunArray.get(i);
sun.stopAllActions();
}
this.unschedule("onTime");
player.stopRunAnimation();
player.setVisible(false);
// CCSequence seqSmoke = CCSequence.actions(G.ani_smoke copy] autorelease],
// [CCCallFunc actionWithTarget:self selector:@selector(selEndSmoke)], nil];
smoke.runAction(G.ani_smoke);
selEndSmoke();
smoke.setVisible(true);
smoke.setPosition(curDiePos);
if (G.g_gameInfo.isSmokeOn == true)
{
blood.setVisible(true);
blood.setPosition(curDiePos.x, G.LOAD_HEIGHT + 23 * G.rX);
// CCSequence *seqBlood = [CCSequence actions:[[ani_blood copy] autorelease],
// [CCCallFunc actionWithTarget:self selector:@selector(selHideBlood)], nil];
blood.runAction(G.ani_blood);
selHideBlood();
CCSequence seq = CCSequence.actions(CCCallFunc.action(this, "selShowDieAni"),
CCCallFunc.action(this, "selShowGmaeOverMenu"));
this.runAction(seq);
}
else {
CCSequence seq = CCSequence.actions(CCFadeOut.action(0.3f),
CCCallFunc.action(this, "selShowDieAni"),
CCCallFunc.action(this, "selShowGmaeOverMenu"));
hit.runAction(G.ani_hit);
hit.runAction(seq);
hit.setVisible(true);
hit.setPosition(curDiePos.x, G.LOAD_HEIGHT + 23 * G.rX);
}
}
public void scanCollision()
{
CGRect rcPlayer = player.playerRect();
for (int i = 0; i < sunArray.size(); i++)
{
CCSprite sun = sunArray.get(i);
CGRect rcSun = this.sunRect(sun);
if (CGRect.intersects(rcPlayer, rcSun))
{
curDiePos = CGPoint.ccpAdd(sun.getPosition(), CGPoint.ccp(sun.getContentSize().width / 2 * G.rX, 0));
sun.setVisible(false);
gameOver();
break;
}
}
if (G.g_gameInfo.isSmokeOn == true)
{
for (int i = 0; i < bloodArray.size(); i++)
{
CCSprite spBlood = bloodArray.get(i);
CGRect rcBlood = this.sunRect(spBlood);
if (player.getPosition().x > rcBlood.origin.x && player.getPosition().x < rcBlood.origin.x + rcBlood.size.width)
{
player.actionRunBlood();
}
}
}
}
public void onTime(float dt)
{
if(dt > 0.02f)
dt = 0.02f;
processMovingObjects(dt);
scanCollision();
}
public void selPause()
{
G.sd_button.start();
if (btPause.selectedIndex() == 0)
{
CCDirector.sharedDirector().resume();
state = GAME_STATE.GS_PLAY;
}
else
{
CCDirector.sharedDirector().pause();
state = GAME_STATE.GS_PAUSE;
}
}
public boolean ccTouchesBegan(MotionEvent event)
{
CGPoint touchPoint = CCDirector.sharedDirector().convertToGL(CGPoint.ccp(event.getX(), event.getY()));
if (state == GAME_STATE.GS_PLAY)
{
if (touchPoint.x < G.rwidth / 2) {
player.timeStateUpdate(PLAYER_STATE.PS_DOWN);
}
else {
player.timeStateUpdate(PLAYER_STATE.PS_JUMP);
}
}
return true;
}
public boolean ccTouchesEnded(MotionEvent event)
{
CGPoint touchPoint = CCDirector.sharedDirector().convertToGL(CGPoint.ccp(event.getX(), event.getY()));
if (state == GAME_STATE.GS_PLAY)
{
if (touchPoint.x < G.rwidth / 2) {
if (player.state == PLAYER_STATE.PS_DOWN)
{
player.timeStateUpdate(PLAYER_STATE.PS_RUN);
}
}
else {
if (player.state == PLAYER_STATE.PS_JUMP)
{
player.timeStateUpdate(PLAYER_STATE.PS_RUN);
}
}
}
return true;
}
public boolean ccTouchesCancelled(MotionEvent event)
{
CGPoint touchPoint = CCDirector.sharedDirector().convertToGL(CGPoint.ccp(event.getX(), event.getY()));
if (state == GAME_STATE.GS_PLAY)
{
if (touchPoint.x < G.rwidth / 2)
{
if (player.state == PLAYER_STATE.PS_DOWN)
{
player.timeStateUpdate(PLAYER_STATE.PS_RUN);
}
}
else {
if (player.state == PLAYER_STATE.PS_JUMP)
{
player.timeStateUpdate(PLAYER_STATE.PS_RUN);
}
}
}
return true;
}
public void onExit()
{
removeCache();
super.onExit();
}
}
请帮助我。在此先感谢