我正在使用 DirectSound 并尝试使用以下代码播放简单的随机 wav 数据:
int _tmain(int argc, _TCHAR* argv[])
{
LPDIRECTSOUND8 dsound;
WAVEFORMATEX format;
const int numchunks = 8;
LPDIRECTSOUNDBUFFER dsbuf;
DSBUFFERDESC buf_format;
const int chunksize = 1024;
HRESULT res;
uint8_t *data1,*data2;
uint32_t size1,size2;
memset(&format,0,sizeof(WAVEFORMATEX));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = 1;
format.wBitsPerSample = 16;
format.nSamplesPerSec = 44100;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.nAvgBytesPerSec = format.nBlockAlign * format.nSamplesPerSec ;
format.cbSize = 0;
assert(DirectSoundCreate8(NULL,&dsound,NULL) == DS_OK);
assert(dsound->SetCooperativeLevel(GetDesktopWindow(),DSSCL_PRIORITY) == DS_OK);
memset(&buf_format,0,sizeof(DSBUFFERDESC));
buf_format.dwSize = sizeof(buf_format);
buf_format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
buf_format.dwFlags |= DSBCAPS_STICKYFOCUS;
buf_format.dwBufferBytes = numchunks * chunksize;
buf_format.dwReserved = 0;
buf_format.lpwfxFormat = &format;
res = dsound->CreateSoundBuffer(&buf_format,&dsbuf,NULL);
assert(res == DS_OK );
srand(time(NULL));
assert(IDirectSoundBuffer_Lock(dsbuf,0,buf_format.dwBufferBytes,(LPVOID *)&data1,(LPDWORD)&size1,
(LPVOID *)&data2,(LPDWORD)&size2,DSBLOCK_ENTIREBUFFER) == DS_OK);
cout << "got buffer with size "<<size1<<endl;
for (uint32_t i = 0 ; i < size1; i ++)
data1[i] = rand() % 256;
IDirectSoundBuffer_Unlock(dsbuf,
(LPVOID) data1, (DWORD)size1,
(LPVOID) data2, (DWORD)size2);
assert(IDirectSoundBuffer_Play(dsbuf,0,0,DSBPLAY_LOOPING) == DS_OK);
cin.get();
return 0;
}
但在输出时我只听到沉默。输出也没有错误,我的 data1 确实是一些随机的东西。我究竟做错了什么?