我正在尝试绘制一个网格,其中分配给每个正方形的随机图像。我在绘制顺序和 Javascript 变量的潜在关闭问题上遇到了问题。任何帮助表示赞赏。
var tileSize = 30;
var drawCanvasImage = function(ctx,tile,x,y) {
return function() {
ctx.drawImage(tile,x,y);
console.log("x = " + x + "/ y = " + y);
}
}
function textures(ctx) {
var grass = new Image();
var sea = new Image();
var woods = new Image();
for (var i=0; i<=10; i++) {
for (var j=0; j<=20; j++) {
rand = Math.floor(Math.random()*3 + 1);
x = i * tileSize;
y = j * tileSize;
if (rand == 1) {
grass.onload = drawCanvasImage(ctx,grass,x,y);
} else if (rand == 2) {
sea.onload = drawCanvasImage(ctx,sea,x,y);
} else {
woods.onload = drawCanvasImage(ctx,woods,x,y);
}
}
}
grass.src = "textures/grass.png";
sea.src = "textures/sea.png";
woods.src = "textures/woods.png";
}
//function called by the onload event in the html body tag
function draw() {
var ctx = document.getElementById("grid").getContext('2d');
grid(ctx); //a function to draw the background grid - works fine
textures(ctx);
}
当前的结果是三个绘制的瓦片,都在 x = 300 的位置(相当于 10 的 i 循环 * 30 的 tileSize)和一个随机的 y 位置。
在通过创建变量 drawCanvasImage 来解决(也许?)关闭问题之后,我至少得到了这三个图块来绘制。
----编辑---- 工作代码 - 修订版 2:
function randomArray() {
for (var i=0; i<=(xValue/tileSize); i++) {
terrainArray[i] = [];
for (var j=0; j<=(yValue/tileSize); j++) {
rand = Math.floor(Math.random()*4 + 1);
if (rand == 1) {
terrainArray[i][j] = 3;
} else if (rand == 2) {
terrainArray[i][j] = 2;
} else if (rand == 3) {
terrainArray[i][j] = 1;
} else {
terrainArray[i][j] = 0;
}
}
}
}
var drawTerrain = function(ctx,tile,landUseValue) {
return function() {
for (var i=0; i<=(xValue/tileSize); i++) {
for (var j=0; j<=(yValue/tileSize); j++) {
if (terrainArray[i][j] == landUseValue) {
ctx.drawImage(tile,i*tileSize,j*tileSize);
}
}
}
}
}
function textures(ctx) {
var grass = new Image();
var sea = new Image();
var woods = new Image();
var desert = new Image();
grass.onload = drawTerrain(ctx,grass,3);
sea.onload = drawTerrain(ctx,sea,0);
woods.onload = drawTerrain(ctx,woods,2);
desert.onload = drawTerrain(ctx,desert,1);
grass.src = "textures/grass.png";
sea.src = "textures/sea.png";
woods.src = "textures/woods.png";
desert.src = "textures/desert.png";
}