我创建了一个蛇和梯子游戏,它运行良好,但现在我想对其进行一些修改。我希望每个玩家有两个棋子/玩家而不是一个。新规则现在变成了,同一玩家的两个棋子可以占据同一个方格,因此我需要一种方法将它们显示在同一个方格中。我使用 JLable 来识别每个方格,但现在我希望每个方格可以容纳多个。也就是说,如果一个方格被多个棋子占据,则用户必须能够单击一个棋子并仅选择该棋子。有没有办法将一个正方形/JLable 分成几个正方形/JLabel?我不确定 JLabel 是否最适合在这里使用...有什么建议吗???
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3618 次
2 回答
5
在这里尝试这个代码示例,这是否适合您的情况:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class LabelOverLabel
{
public static final String HTML =
"<html>" +
"<style type'text/css'>" +
"body, html { padding: 0px; margin: 0px; }" +
"</style>" +
"<body>" +
"<img src='http://pscode.org/media/starzoom-thumb.gif'" +
" width=320 height=240>" +
"";
private static final String PLAYERONE =
"<html>" +
"<style type'text/css'>" +
"body, html { padding: 0px; margin: 0px; }" +
"</style>" +
"<body>" +
"<img src='http://pscode.org/media/citymorn2.jpg'" +
" width=160 height=120>" +
"";
private static final String PLAYERTWO =
"<html>" +
"<style type'text/css'>" +
"body, html { padding: 0px; margin: 0px; }" +
"</style>" +
"<body>" +
"<img src='http://pscode.org/media/citymorn1.jpg'" +
" width=160 height=120>" +
"";
private JLabel playerOneLabel;
private JLabel playerTwoLabel;
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("JLabel Over JLabel");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
final JLabel bottomLabel = new JLabel(HTML);
bottomLabel.setLayout(new FlowLayout(FlowLayout.LEFT, 2, 2));
playerOneLabel = new JLabel(PLAYERONE);
bottomLabel.add(playerOneLabel);
JButton insertPlayer = new JButton("INSERT");
insertPlayer.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
playerTwoLabel = new JLabel(PLAYERTWO);
bottomLabel.add(playerTwoLabel);
bottomLabel.revalidate();
bottomLabel.repaint();
}
});
frame.getContentPane().add(bottomLabel, BorderLayout.CENTER);
frame.getContentPane().add(insertPlayer, BorderLayout.PAGE_END);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new LabelOverLabel().createAndDisplayGUI();
}
});
}
}
这是相同的输出:
实现这一目标的另一种方法是:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class LabelOverLabel
{
private JLabel playerOneLabel;
private JLabel playerTwoLabel;
private Icon[] icons = {UIManager.getIcon("OptionPane.informationIcon"),
UIManager.getIcon("OptionPane.errorIcon"),
UIManager.getIcon("OptionPane.warningIcon")};
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("JLabel Over JLabel");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
final JLabel bottomLabel = new JLabel("I am a JLabel");
bottomLabel.setBorder(BorderFactory.createLineBorder(Color.BLUE.darker(), 5));
//bottomLabel.setIcon(icons[0]);
bottomLabel.setLayout(new FlowLayout(FlowLayout.LEFT, 2, 2));
playerOneLabel = new JLabel();
playerOneLabel.setIcon(icons[1]);
bottomLabel.add(playerOneLabel);
JLabel secondLabel = new JLabel("1");
bottomLabel.add(secondLabel);
JButton insertPlayer = new JButton("INSERT");
insertPlayer.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
playerTwoLabel = new JLabel();
playerTwoLabel.setIcon(icons[2]);
bottomLabel.add(playerTwoLabel);
bottomLabel.revalidate();
bottomLabel.repaint();
}
});
frame.getContentPane().add(bottomLabel, BorderLayout.CENTER);
frame.getContentPane().add(insertPlayer, BorderLayout.PAGE_END);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String... args)
{
SwingUtilities.invokeLater(new Runnable()
{
public void run()
{
new LabelOverLabel().createAndDisplayGUI();
}
});
}
}
输出是:
于 2012-04-20T11:07:39.700 回答
3
您还可以创建自定义标签并将每个用户绘制为正方形。
于 2012-04-20T10:46:37.157 回答