我在这个应用程序中使用了两个线程,这是一个 Tron 游戏。我有一个在每场比赛结束时显示分数的文本框。每个“游戏”都在第二个 drawThread 线程中绘制。
问题是,在我更改 TextBox.Text 之后,我在 MessageBox 的行中显示分数,并且 MessageBox 显示分数很好,但是 TextBox 没有。
有任何想法吗?我确保使用线程安全调用(但是我正在更改创建它的线程中的文本)。有问题的代码在 createGame() 方法中,并且是
设置标签(分数);
public Form1()
{
InitializeComponent();
canvas = game_panel.CreateGraphics();
formCanvas = this.CreateGraphics();
game_panel.Invalidate(true);
bikes = new List<LightBike>();
bikes.Add(new LightBike(new Point(game_panel.Size.Width - 25, game_panel.Height / 2), Color.Blue, "left", new DirectionKeys(Keys.Left, Keys.Down, Keys.Up, Keys.Right, Keys.Control)));
bikes.Add(new LightBike(new Point(25, game_panel.Height/2), Color.Red, "right", new DirectionKeys(Keys.A, Keys.S, Keys.W, Keys.D, Keys.Q)));
createGame();
}
private void button1_Click(object sender, EventArgs e)
{
if (drawThread.ThreadState == ThreadState.Stopped)
{
InitializeComponent();
createGame();
drawThread.Start();
}
else
{
if(drawThread.ThreadState != ThreadState.WaitSleepJoin)
drawThread.Start();
}
button1.Text = "Play Again";
}
public void SetLabel(string message)
{
if (this.textBox1.InvokeRequired)
this.textBox1.Invoke((Action<string>)SetLabel, message);
else
this.textBox1.Text = message;
MessageBox.Show(message);
}
public void createGame()
{
if (!firststart)
{
foreach (LightBike b in deleteBikes)
{
if(b.color == Color.Blue)
bikes.Insert(0,b);
if (b.color == Color.Red)
bikes.Insert(1, b);
}
bikes[0].Redraw(new Point(game_panel.Size.Width - 25, game_panel.Height / 2), "left");
bikes[1].Redraw(new Point(25, game_panel.Height / 2), "right");
}
drawThread = new Thread(drawBikes);
grid = new int[game_panel.Size.Width, game_panel.Size.Height]; //create the grid map
game_panel.Update();
String score = "";
foreach (LightBike b in bikes)
{
score += b.toColorString() + ": " + b.score + " ";
}
SetLabel(score);
textBox1.Refresh();
}
public void drawBikes()
{
String gameStatus = "WIN";
deleteBikes = new List<LightBike>();
while (true)
{
int tieCount = 0;
foreach (LightBike b in bikes) //check collision
{
if (!isValidLocation(b.location))
{
deleteBikes.Add(b);
tieCount++;
}
}
foreach (LightBike b in deleteBikes)
{
//MessageBox.Show("DELETED BIKES: " + b.color.ToString());
bikes.Remove(b);
}
if (tieCount > bikes.Count) //if the deleteBikes contain more than the bikes
{
gameStatus = "TIE";
break;
}
if (bikes.Count <= 1) //game over
break;
foreach (LightBike b in bikes) //draw bikes
{
//canvas.DrawLine(new Pen(b.color, BIKE_SIZE), b.getPreviousLocation(), b.location);
canvas.DrawLine(new Pen(b.color, BIKE_SIZE) { EndCap = System.Drawing.Drawing2D.LineCap.Square }, b.location, b.getNextLocation());
//MessageBox.Show("Bike "+b.color.ToString()+": "+Form1.ActiveForm.GetPixelColor(b.location.X, b.location.Y).ToString());
grid[b.location.X, b.location.Y] = (bikes.IndexOf(b) + 1);
}
foreach (LightBike b in bikes) //update positions
{
if(b.isBoosting && b.boostCounter > 0) //player is boosting
{
while(isValidLocation(b.getNextLocation()))
{
b.location = b.getNextLocation();
b.boostCounter--;
if (b.boostCounter == 0)
{
b.isBoosting = false;
b.boostCounter = 20;
}
}
}
b.location = b.getNextLocation();
}
Thread.Sleep(GAME_SPEED);
}
String endingString ="";
foreach (LightBike b in bikes)
{
endingString += b.toColorString() + " ";
if (gameStatus == "WIN")
b.score += 1;
}
endingString += gameStatus+"!";
canvas.DrawString(endingString,new Font("Times New Roman",20),new SolidBrush(Color.White),new Point(150,200));
firststart = false;
drawThread.Abort();
}