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glAccum(GL_MULT, decayFactor)我想知道帧缓冲区对象(FBO)的等价物是什么。是否存在等价物,还是我需要自己实现一些东西?
glAccum(GL_MULT, decayFactor)
是的,“等效”是“用着色器实现它”;)这并不难。