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我已经开始开发一个画布应用程序来创建二维房间。我想用这样的免费图纸创建一个房间:

http://soud.se/images/room.JPG

示例:devfiles.myopera.com/articles/649/example2.html(不能创建超过 2 个超链接)

当房间的自由绘制完成并释放鼠标按钮(或按下按钮时)时,我希望程序自动生成一个带有直线的房间,如下所示:

http://soud.se/images/room1.JPG

我只想要有 90 度角的房间,所以我想知道是否有任何方法可以做到这一点。

//安德烈亚斯

4

1 回答 1

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现场演示

这是一种方法。我使用 2 个画布对象,您在顶部一个对象上“绘画”,一旦松开鼠标,它会从起点到终点绘制一条直线。有改进的余地,但我只想提出一种解决方案。

var canvas = document.getElementById("canvas"),
    ctx = canvas.getContext("2d"),
    drawCanvas = document.getElementById("drawCanvas"),
    drawCtx = drawCanvas.getContext("2d"),
    painting = false,
    lastX = 0,
    lastY = 0,
    startX = 0,
    startY = 0,
    lineThickness = 1;

canvas.width = canvas.height = 600;

drawCanvas.width = drawCanvas.height = 600;

drawCanvas.onmousedown = function(e) {
    painting = true;
    drawCtx.fillStyle = "#000";
    lastX = e.pageX - this.offsetLeft;
    lastY = e.pageY - this.offsetTop;
    startX = lastX;
    startY = lastY;
};

drawCanvas.onmouseup = function(e){
    painting = false;
    var x2 = e.pageX - this.offsetLeft,
        y2 = e.pageY - this.offsetTop;

    ctx.strokeStyle = "#000";
    ctx.beginPath();
    ctx.moveTo(startX, startY);
    ctx.lineTo(x2, y2);
    ctx.stroke();

    drawCtx.clearRect(0, 0, 600, 600);
}

drawCanvas.onmousemove = function(e) {
    if (painting) {
        mouseX = e.pageX - this.offsetLeft;
        mouseY = e.pageY - this.offsetTop;

        // find all points between        
        var x1 = mouseX,
            x2 = lastX,
            y1 = mouseY,
            y2 = lastY;


        var steep = (Math.abs(y2 - y1) > Math.abs(x2 - x1));
        if (steep){
            var x = x1;
            x1 = y1;
            y1 = x;

            var y = y2;
            y2 = x2;
            x2 = y;
        }
        if (x1 > x2) {
            var x = x1;
            x1 = x2;
            x2 = x;

            var y = y1;
            y1 = y2;
            y2 = y;
        }

        var dx = x2 - x1,
            dy = Math.abs(y2 - y1),
            error = 0,
            de = dy / dx,
            yStep = -1,
            y = y1;

        if (y1 < y2) {
            yStep = 1;
        }


        for (var x = x1; x < x2; x++) {
            if (steep) {
                drawCtx.fillRect(y, x, lineThickness , lineThickness );
            } else {
                drawCtx.fillRect(x, y, lineThickness , lineThickness );
            }

            error += de;
            if (error >= 0.5) {
                y += yStep;
                error -= 1.0;
            }
        }



        lastX = mouseX;
        lastY = mouseY;

    }
}
​
于 2012-04-19T15:49:04.740 回答