现场演示
这是一种方法。我使用 2 个画布对象,您在顶部一个对象上“绘画”,一旦松开鼠标,它会从起点到终点绘制一条直线。有改进的余地,但我只想提出一种解决方案。
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"),
drawCanvas = document.getElementById("drawCanvas"),
drawCtx = drawCanvas.getContext("2d"),
painting = false,
lastX = 0,
lastY = 0,
startX = 0,
startY = 0,
lineThickness = 1;
canvas.width = canvas.height = 600;
drawCanvas.width = drawCanvas.height = 600;
drawCanvas.onmousedown = function(e) {
painting = true;
drawCtx.fillStyle = "#000";
lastX = e.pageX - this.offsetLeft;
lastY = e.pageY - this.offsetTop;
startX = lastX;
startY = lastY;
};
drawCanvas.onmouseup = function(e){
painting = false;
var x2 = e.pageX - this.offsetLeft,
y2 = e.pageY - this.offsetTop;
ctx.strokeStyle = "#000";
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(x2, y2);
ctx.stroke();
drawCtx.clearRect(0, 0, 600, 600);
}
drawCanvas.onmousemove = function(e) {
if (painting) {
mouseX = e.pageX - this.offsetLeft;
mouseY = e.pageY - this.offsetTop;
// find all points between
var x1 = mouseX,
x2 = lastX,
y1 = mouseY,
y2 = lastY;
var steep = (Math.abs(y2 - y1) > Math.abs(x2 - x1));
if (steep){
var x = x1;
x1 = y1;
y1 = x;
var y = y2;
y2 = x2;
x2 = y;
}
if (x1 > x2) {
var x = x1;
x1 = x2;
x2 = x;
var y = y1;
y1 = y2;
y2 = y;
}
var dx = x2 - x1,
dy = Math.abs(y2 - y1),
error = 0,
de = dy / dx,
yStep = -1,
y = y1;
if (y1 < y2) {
yStep = 1;
}
for (var x = x1; x < x2; x++) {
if (steep) {
drawCtx.fillRect(y, x, lineThickness , lineThickness );
} else {
drawCtx.fillRect(x, y, lineThickness , lineThickness );
}
error += de;
if (error >= 0.5) {
y += yStep;
error -= 1.0;
}
}
lastX = mouseX;
lastY = mouseY;
}
}