How is auto
implemented in C++11
? I tried following and it works in C++11
auto a = 1;
// auto = double
auto b = 3.14159;
// auto = vector<wstring>::iterator
vector<wstring> myStrings;
auto c = myStrings.begin();
// auto = vector<vector<char> >::iterator
vector<vector<char> > myCharacterGrid;
auto d = myCharacterGrid.begin();
// auto = (int *)
auto e = new int[5];
// auto = double
auto f = floor(b);
I want to check how this can be achieved using plain C++