我目前正面临我的 android 游戏的问题。通常在调用 SoundPool.play() 时,该函数需要大约 0.003 秒才能完成,但有时需要 0.2 秒,这使我的游戏卡顿。他的异常从何而来?
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1 回答
10
感谢蒂姆,使用线程播放似乎成功地解决了这个问题。
线
package org.racenet.racesow.threads;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
import org.racenet.racesow.models.SoundItem;
import android.media.SoundPool;
/**
* Thread for playing sounds
*
* @author soh#zolex
*
*/
public class SoundThread extends Thread {
private SoundPool soundPool;
public BlockingQueue<SoundItem> sounds = new LinkedBlockingQueue<SoundItem>();
public boolean stop = false;
/**
* Constructor
*
* @param soundPool
*/
public SoundThread(SoundPool soundPool) {
this.soundPool = soundPool;
}
/**
* Dispose a sound
*
* @param soundID
*/
public void unloadSound(int soundID) {
this.soundPool.unload(soundID);
}
@Override
/**
* Wait for sounds to play
*/
public void run() {
try {
SoundItem item;
while (!this.stop) {
item = this.sounds.take();
if (item.stop) {
this.stop = true;
break;
}
this.soundPool.play(item.soundID, item.volume, item.volume, 0, 0, 1);
}
} catch (InterruptedException e) {}
}
}
声音项
package org.racenet.racesow.models;
/**
* SoundItem will be passed to the SoundThread which
* will handle the playing of sounds
*
* @author soh#zolex
*
*/
public class SoundItem {
public int soundID;
public float volume;
public boolean stop = false;
/**
* Default constructor
*
* @param soundID
* @param volume
*/
public SoundItem(int soundID, float volume) {
this.soundID = soundID;
this.volume = volume;
}
/**
* Constructor for the item
* which will kill the thread
*
* @param stop
*/
public SoundItem(boolean stop) {
this.stop = stop;
}
}
于 2012-04-16T21:44:43.757 回答