这是我的第一个问题,是的,这是一项“家庭作业”。我已经研究了几个小时,但无法让算法工作。我编写的程序应该包含一个函数,该函数接受一个 12 x 12 数组并找到到最后的路径。主函数找到迷宫的起点并将其更改为“x”以表示“玩家”的位置。然后主函数调用接受数组的 mazePrint 函数在清除屏幕后打印它。然后它调用接受数组的 mazeTraversal 函数。mazeTraversal 的第一部分尝试定位“x”的位置并将其替换为“.”。下一部分应该确定“x”面向的方向。我使用了 4、5、6 和 8(西、南、东、和北(看数字键盘))来表示它面对的方式。根据它面对的方式,mazeTraversal 尝试确定是否有一条开放的路径向右,然后在前面,然后向左,然后在后面,然后在那个位置放置一个 X 并改变 x 的方式面对。当我运行程序时,第二次移动后出现问题。感谢您的帮助,如果这不是此类问题的地方,我们深表歉意。
#include <stdio.h>
#include <stdlib.h>
void mazePrint(char *maze[12][12]);
void mazeTraversal(char *maze[12][12]);
static int face = 6;
main()
{
int i = 0;
int j = 0;
int k = 0;
int start;
int xpos;
char *mazeone[12][12] = {
//0///1///2///3///4///5///6///7///8///9///10//11///
"#","#","#","#","#","#","#","#","#","#","#","#",//0
"#",".",".",".","#",".",".",".",".",".",".","#",//1
".",".","#",".","#",".","#","#","#","#",".","#",//2
"#","#","#",".","#",".",".",".",".","#",".","#",//3
"#",".",".",".",".","#","#","#",".","#",".",".",//4
"#","#","#","#",".","#",".","#",".","#",".","#",//5
"#","#",".","#",".","#",".","#",".","#",".","#",//6
"#","#",".","#",".","#",".","#",".","#",".","#",//7
"#",".",".",".",".",".",".",".",".","#",".","#",//8
"#","#","#","#","#","#",".","#","#","#",".","#",//9
"#",".",".",".",".",".",".","#",".",".",".","#",//10
"#","#","#","#","#","#","#","#","#","#","#","#",};//11
for (i = 0; i <12; i++)
if (mazeone[i][0] == "." ) {
start = i;
mazeone[start][0] = "x";
xpos = start;
break;
}
printf("X is the starting point.\n");
printf("Press Space Bar to watch the X move.\n\n\n");
getchar();
mazePrint(mazeone);
getchar();
return 0;
}
void mazePrint(char *maze[12][12])
{
int x = 0;
int y = 0;
system("cls");
for (x = 0; x < 12; x++) {
for (y = 0; y < 12; y++) {
printf("%s", maze[x][y]);
}
printf("\n");
}
getchar();
mazeTraversal(maze);
}
void mazeTraversal(char *maze[12][12])
{
int x = 0;
int y = 0;
for (x = 0; x < 12; x++) {
for (y = 0; y < 12; y++) {
if (maze[y][x] == "x")
break;
}
if(maze[y][x] == "x")
break;
}
for (y = 0; y < 12; y++) {
for (x = 0; x < 12; x++) {
if (maze[y][x] == "x")
break;
}
if (maze[y][x] == "x")
break;
}
maze[y][x] = ".";
switch (face) {
case 6:{
if (maze[y][x-1] == ".") {
maze[y][x-1] = "x";
face = 5;
} else if (maze[y + 1][x] == ".") {
maze[y + 1][x] = "x";
face = 6;
} else if (maze[y][x+1] == ".") {
maze[y][x+1] = "x";
face = 8;
} else if (maze[y - 1][x] == ".") {
maze[y - 1][x] = "x";
face = 4;
}
}
case 8:{
if (maze[y + 1][x] == ".") {
maze[y + 1][x] = "x";
face = 6;
} else if (maze[y][x+1] == ".") {
maze[y][x+1] = "x";
face = 8;
} else if (maze[y - 1][x] == ".") {
maze[y - 1][x] = "x";
face = 4;
} else if (maze[y][x-1] == ".") {
maze[y][x-1] = "x";
face = 5;
}
}
case 4:{
if (maze[y][x+1] == ".") {
maze[y][x+1] = "x";
face = 8;
} else if (maze[y - 1][x] == ".") {
maze[y - 1][x] = "x";
face = 4;
} else if (maze[y][x-1] == ".") {
maze[y][x-1] = "x";
face = 5;
} else if (maze[y + 1][x] == ".") {
maze[y + 1][x] = "x";
face = 6;
}
}
case 5:{
if (maze[y - 1][x] == ".") {
maze[y - 1][x] = "x";
face = 4;
} else if (maze[y][x-1] == ".") {
maze[y][x-1] = "x";
face = 5;
} else if (maze[y + 1][x] == ".") {
maze[y + 1][x] = "x";
face = 6;
} else if (maze[y][x+1] == ".") {
maze[y][x+1] = "x";
face = 8;
}
}
}
mazePrint(maze);
}