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我使用以下代码将一些坐标从一个类传递到另一个类

**已编辑以显示更多细节

在第 1 课开始时:

public class BattleGui implements ActionListener {
    private int xCoordinate;
    private int yCoordinate;

    public void coordinateHandler(int xCoord, int yCoord) {
        xCoordinate=xCoord;
        yCoordinate=yCoord;
        System.out.println("Coordinates Received "+xCoord + " " +yCoord);
        System.out.println("Test "+xCoordinate + " " +yCoordinate);
    }
    public void actionPerformed(ActionEvent e) {
        String classname = getClassName(e.getSource());
        JComponent component = (JComponent)(e.getSource());
        cellState cs = new cellState();
        if (classname.equals("JMenuItem")) {
            JMenuItem menusource = (JMenuItem)(e.getSource());
            String menutext  = menusource.getText();

            // Determine which menu option was chosen
            if (menutext.equals("Load Game")) {
                /* BATTLEGUI    Add your code here to handle Load Game **********/
                System.out.println(cs.turnFeedback());
                LoadGame();
            }
            else if (menutext.equals("Save Game")) {
                /* BATTLEGUI    Add your code here to handle Save Game **********/
                SaveGame();
            }
            else if (menutext.equals("New Game")) {
                /* BATTLEGUI    Add your code here to handle Save Game **********/
                NewGame();
            }
        }
        // Handle the event from the user clicking on a command button
        else if (classname.equals("JButton")) {
            JButton button = (JButton)(e.getSource());
            int bnum = Integer.parseInt(button.getActionCommand());
            int row = bnum / GRID_SIZE;
            int col = bnum % GRID_SIZE;
            //col=yCoord;
            //row=xCoord;
            //System.out.println(e.getSource()); 
            //System.out.println(bnum / GRID_SIZE);
            fireShot(row, col);


            if (row==xCoordinate){
                if (col==yCoordinate){
                    button.setBackground(cellColour[cs.turnFeedback()]);
                }
                else {
                //Remember to change the 1 to whatever is reported back from cell class cell state
                //button.setBackground(cellColour[cs.turnFeedback()]);
                button.setBackground(Color.BLUE);
                }
            }
            else {
                button.setBackground(Color.BLUE);
            }
        }  
    }

从类2:

    public void shipDeploy() {
        int gridLength;
        int lengthDraw;        
        int winningNumbers = 0;
        int xCoord;
        int yCoord;

        xCoord=99;
        yCoord=100;
        System.out.println(xCoord + "\n" + yCoord);
        BattleGui bGui = new BattleGui();
        //Passing the coordinates back to the battlegui coordinate handler class
        bGui.coordinateHandler(xCoord, yCoord);
    }

这会将这两个值传递给第一个类中的坐标处理程序方法。

在这个类中,我有一个在各种方法中使用的 xCoordinate 变量,问题是我似乎无法设置它,对于 xCoordinate 和 yCoordinate,总是在此方法之外返回 0,我不明白为什么,因为它们在上面的行中似乎没问题System.out.println("Test "+xCoordinate + " " +yCoordinate);

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1 回答 1

1

只是我自己想通了,真的很简单,actionlistener 基本上是在解释零值的每个“事件”上重新实例化变量,只要我把这个过程放在侦听器之外,它就会起作用并按预期设置值。感谢您的投入,希望这可以帮助您一路走来!

于 2012-04-12T16:52:27.330 回答