我一直试图让我的应用程序从一个场景变为另一个场景。我所做的是 onLoadScene() 我将它定向到一个具有场景的方法,而我试图做的是设置另一个场景在另一个方法中......但我得到的是第一个场景中的精灵卡在屏幕 !
有人可以帮我教我如何在同一个班级从一个场景切换到另一个场景。
这是我的代码:
@Override
public Scene onLoadScene() {
return splashGame();
}
private Scene splashGame(){
final Scene sceneGameSplash = new Scene();
sceneGameSplash.setBackgroundEnabled(false);
System.out.println("pls work 1");
final Sprite splashSprite = new Sprite(0,0, this.gameSplashScreenRegion);
sceneGameSplash.registerUpdateHandler(new TimerHandler(3f, true, new ITimerCallback() {
@Override
public void onTimePassed(final TimerHandler pTimerHandler) {
sceneGameSplash.unregisterUpdateHandler(pTimerHandler);
System.out.println("pls work");
splashUnjum();
}
}));
splashSprite.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
splashSprite.setHeight(display.getHeight());
splashSprite.setWidth(display.getWidth());
sceneGameSplash.attachChild(splashSprite);
return sceneGameSplash;
}
private Scene splashUnjum(){
final Scene sceneUnjumSplash = new Scene();
this.mEngine.setScene(sceneUnjumSplash);
System.out.println("pls work 2");
final Sprite splashUnjumSprite = new Sprite(0,0,this.gamevedaSplashScreenRegion);
splashUnjumbleSprite.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
splashUnjumSprite.setHeight(display.getHeight());
splashUnjumSprite.setWidth(display.getWidth());
sceneUnjumSplash.attachChild(splashUnjumSprite);
sceneUnjumSplash.registerUpdateHandler(new TimerHandler(3f, true, new ITimerCallback() {
@Override
public void onTimePassed(final TimerHandler pTimerHandler) {
sceneUnjumSplash.unregisterUpdateHandler(pTimerHandler);
System.out.println("pls work yo");
mainMenu();
}
}));
return sceneUnjumSplash;
}