编辑:这个问题已经解决,非常感谢 Reniuz 5 小时的工作和对这个问题的研究,谢谢大家。
NullReferenceException:对象引用未设置为对象的实例。在下面的代码上,我已经搜索了 7 到 8 个小时,现在试图修复它。
private void buttonAddEffect_Click_1(object sender, EventArgs e)
{
EffectSelectorForm effectSelectorForm = new EffectSelectorForm(Effects);
if (effectSelectorForm.ShowDialog(this) == DialogResult.OK)
{
// create a new instance of the selected effect as we may want multiple copies of one effect
Effect effect = (Effect)Activator.CreateInstance(effectSelectorForm.SelectedEffect.GetType());
audioGraph.AddEffect(effect);
int index = checkedListBox1.Items.Add(effect, true);
checkedListBox1.SelectedIndex = index;
}
//MessageBox.Show(String.Format("I have {0} effects", Effects.Count));
}
错误就行了: EffectSelectorForm effectSelectorForm = new EffectSelectorForm(Effects);
班上:
namespace WindowsFormsApplication13
{
public partial class EffectSelectorForm : Form
{
public EffectSelectorForm(ICollection<Effect> effects)
{
InitializeComponent();
listBoxEffects.DisplayMember = "Name";
listBoxEffects.DataSource = effects;
}
private void buttonOK_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.OK;
this.Close();
}
public Effect SelectedEffect
{
get
{
return (Effect)listBoxEffects.SelectedItem;
}
}
private void listBoxEffects_DoubleClick(object sender, EventArgs e)
{
buttonOK_Click(sender, e);
}
这应该做的是当 effectSelectorForm 加载时,它应该列出所有语音转换器选项,但它不这样做....并重新编写了大约 400 行代码以使其在我的应用程序中运行,但现在我遇到了这个问题,我并没有放弃到目前为止所做的所有努力。如果它加载到另一个项目中,为什么不在这个项目中?我一遍又一遍地检查代码几个小时,并认为我错过了一些东西,但没有。
任何帮助都会很棒。
堆
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at WindowsFormsApplication13.pwn4g3.buttonAddEffect_Click_1(Object sender, EventArgs e) in F:\Users\Tom\Desktop\New folder\New folder (2)\TestApp\pwn4g3\PWN4G3\MainForm2.cs:line 1758
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
效果.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace JSNet
{
public abstract class Effect
{
private List<Slider> sliders;
public float SampleRate { get; set; }
public float Tempo { get; set; }
public bool Enabled { get; set; }
public Effect()
{
sliders = new List<Slider>();
Enabled = true;
Tempo = 120;
SampleRate = 44100;
}
public IList<Slider> Sliders { get { return sliders; } }
public Slider AddSlider(float defaultValue, float minimum, float maximum, float increment, string description)
{
Slider slider = new Slider(defaultValue, minimum, maximum, increment, description);
sliders.Add(slider);
return slider;
}
public abstract string Name { get; }
// helper base methods
// these are primarily to enable derived classes to use a similar
// syntax to JS effects
protected float slider1 { get { return sliders[0].Value; } }
protected float slider2 { get { return sliders[1].Value; } }
protected float slider3 { get { return sliders[2].Value; } }
protected float slider4 { get { return sliders[3].Value; } }
protected float slider5 { get { return sliders[4].Value; } }
protected float slider6 { get { return sliders[5].Value; } }
protected float slider7 { get { return sliders[6].Value; } }
protected float slider8 { get { return sliders[7].Value; } }
protected float min(float a, float b) { return Math.Min(a, b); }
protected float max(float a, float b) { return Math.Max(a, b); }
protected float abs(float a) { return Math.Abs(a); }
protected float exp(float a) { return (float)Math.Exp(a); }
protected float sqrt(float a) { return (float)Math.Sqrt(a); }
protected float sin(float a) { return (float)Math.Sin(a); }
protected float tan(float a) { return (float)Math.Tan(a); }
protected float cos(float a) { return (float)Math.Cos(a); }
protected float pow(float a, float b) { return (float)Math.Pow(a, b); }
protected float sign(float a) { return Math.Sign(a); }
protected float log(float a) { return (float)Math.Log(a); }
protected float PI { get { return (float)Math.PI; } }
protected void convolve_c(float[] buffer1, int offset1, float[] buffer2, int offset2, int count)
{
for (int i = 0; i < count * 2; i += 2)
{
float r = buffer1[offset1 + i];
float im = buffer1[offset1 + i + 1];
float cr = buffer2[offset2 + i];
float ci = buffer2[offset2 + i + 1];
buffer1[offset1 + i] = r * cr - im * ci;
buffer1[offset1 + i + 1] = r * ci + im * cr;
}
}
public virtual void Init()
{
}
public abstract void Slider();
public virtual void Block(int samplesblock)
{
}
public abstract void Sample(ref float spl0, ref float spl1);
public override string ToString()
{
return Name;
}
}
}