好的,我想通了。这是我所做的:
CGFloat duration = 0.8;
/*
//Detail View Animations
*/
CATransform3D initialDetailScale = CATransform3DMakeScale(view.frame.size.width/vc.view.frame.size.width, view.frame.size.height/vc.view.frame.size.height, 1.0);
CATransform3D initialDetailTransform = CATransform3DRotate(initialDetailScale, -M_PI, 0.0, -1.0, 0.0);
CATransform3D finalDetailScale = CATransform3DMakeScale(1.0, 1.0, 1.0);
CATransform3D finalDetailTransform = CATransform3DRotate(finalDetailScale, 0.0, 0.0, -1.0, 0.0);
NSMutableArray *detailAnimations = [NSMutableArray array];
CABasicAnimation *detailTransform = [CABasicAnimation animationWithKeyPath:@"transform"];
detailTransform.fromValue = [NSValue valueWithCATransform3D:initialDetailTransform];
detailTransform.toValue = [NSValue valueWithCATransform3D:finalDetailTransform];
detailTransform.duration = duration;
[detailAnimations addObject:detailTransform];
CABasicAnimation *detailFadeIn = [CABasicAnimation animationWithKeyPath:@"opacity"];
detailFadeIn.fromValue = [NSNumber numberWithFloat:1.0];
detailFadeIn.toValue = [NSNumber numberWithFloat:1.0];
detailFadeIn.duration = duration/2;
detailFadeIn.beginTime = duration/2;
[detailAnimations addObject:detailFadeIn];
CABasicAnimation *detailMove = [CABasicAnimation animationWithKeyPath:@"position"];
detailMove.fromValue = [NSValue valueWithCGPoint:vc.view.layer.position];
detailMove.toValue = [NSValue valueWithCGPoint:self.view.layer.position];
detailMove.duration = duration;
[detailAnimations addObject:detailMove];
CAAnimationGroup *detailGroup = [CAAnimationGroup animation];
[detailGroup setAnimations:detailAnimations];
[detailGroup setDuration:duration];
detailGroup.removedOnCompletion = NO;
detailGroup.fillMode = kCAFillModeForwards;
detailGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[vc.view.layer addAnimation:detailGroup forKey:@"anim"];
/*
//Grid Item View Animations
*/
CATransform3D initialGridScale = CATransform3DMakeScale(1.0, 1.0, 1.0);
CATransform3D initialGridTransform = CATransform3DRotate(initialGridScale, 0.0, 0.0, 1.0, 0.0);
CATransform3D finalGridScale = CATransform3DMakeScale(vc.view.frame.size.width/view.frame.size.width, vc.view.frame.size.height/view.frame.size.height, 1.0);
CATransform3D finalGridTransform = CATransform3DRotate(finalGridScale, M_PI, 0.0, 1.0, 0.0);
NSMutableArray *gridAnimations = [NSMutableArray array];
CABasicAnimation *gridTransform = [CABasicAnimation animationWithKeyPath:@"transform"];
gridTransform.fromValue = [NSValue valueWithCATransform3D:initialGridTransform];
gridTransform.toValue = [NSValue valueWithCATransform3D:finalGridTransform];
gridTransform.duration = duration;
[gridAnimations addObject:gridTransform];
CABasicAnimation *gridFadeOut = [CABasicAnimation animationWithKeyPath:@"opacity"];
gridFadeOut.fromValue = [NSNumber numberWithFloat:0.0];
gridFadeOut.toValue = [NSNumber numberWithFloat:0.0];
gridFadeOut.duration = duration/2;
gridFadeOut.beginTime = duration/2;
[gridAnimations addObject:gridFadeOut];
CABasicAnimation *gridMove = [CABasicAnimation animationWithKeyPath:@"position"];
gridMove.fromValue = [NSValue valueWithCGPoint:view.layer.position];
gridMove.toValue = [NSValue valueWithCGPoint:[self.view.layer convertPoint:self.view.layer.position toLayer:gridView.layer]];
gridMove.duration = duration;
[gridAnimations addObject:gridMove];
CAAnimationGroup *gridGroup = [CAAnimationGroup animation];
[gridGroup setAnimations:gridAnimations];
gridGroup.duration = duration;
gridGroup.fillMode = kCAFillModeForwards;
gridGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
gridGroup.removedOnCompletion = NO;
[view.layer addAnimation:gridGroup forKey:@"anim"];
我正在使用AQGridView
. 在我的代码示例中是我正在制作动画view
的实例。AQGridViewCell
并且vc.view
是我正在展示的细节UIViewController
/ UIView
。