我对绘图时画布的工作有疑问,提到画布保存绘图调用,位图保存实际像素数据,例如在代码中
public class MyView extends View{
    private Paint _p;
    public float x=10,y=10;
    private Canvas _canvas;
     static int cnt=0;
    public MyView(Context context) {
        super(context);
        // TODO Auto-generated constructor stub
        _p = new Paint();
        _p.setColor(Color.GREEN);
        _canvas = new Canvas();
        this.setOnTouchListener(new OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                // TODO Auto-generated method stub
                cnt++;
                _canvas.drawCircle(event.getX(), event.getY(), 10, _p);
                if(cnt>3){
                    cnt = 0;
                    invalidate();
                }
                return false;
            }
        });
    }
    public void onDraw(Canvas can){
        _canvas = can;
        super.onDraw(_canvas);
        _canvas.drawColor(Color.BLACK);
        _canvas.drawCircle(x, y, 10, _p);
        x = x +10;
        y= y+10;
    }
}
应该画3个圆圈,但事实并非如此,有人可以解释一下吗?提前谢谢
问候, 罗希特