67

我正在尝试在 javascript 中随机生成十六进制颜色。

然而,生成的颜色几乎无法相互区分。
有没有办法改进它?


这是我正在使用的代码:

function randomColor(){
   var allowed = "ABCDEF0123456789", S = "#";

   while(S.length < 7){
       S += allowed.charAt(Math.floor((Math.random()*16)+1));
   }
   return S;
}

我听说了一些有关HSLHSV颜色模型的信息,但无法让它在我的代码中工作。请帮忙。

提前致谢

4

10 回答 10

67

选择最大不同颜色的最简单方法是使用 HSL 值而不是 RGB,然后操纵色调,因为它的值从 0 到 360 值并环绕(0 是红色,360 也是如此);

如果您需要 10 种可区分的颜色,您可以将 360 除以 10,然后通过将值乘以索引(从零开始)来选择单个颜色。这是一个示例函数,可让您从中选择颜色:

function selectColor(colorNum, colors){
    if (colors < 1) colors = 1; // defaults to one color - avoid divide by zero
    return "hsl(" + (colorNum * (360 / colors) % 360) + ",100%,50%)";
}

这样,您可以通过随机化索引来随机化颜色选择,但颜色将始终位于同一调色板中。

这将从 10 个调色板中选择一种随机颜色:

var color = selectColor(Math.floor(Math.random() * 10), 10);

这也将是:

var color = selectColor(Math.floor(Math.random() * 999), 10);

或者您可以从调色板中选择特定颜色,例如 13 种调色板中的第 9 种颜色(索引 8):

var color = selectColor(8, 13);

这是一个可以玩的小提琴:http: //jsfiddle.net/2UE2B/

2020-02-23 更新:

所以,今天我需要解决同样的问题。在这里谷歌搜索这个答案(我知道,在 SO 上寻找东西的一种非常奇怪的方式)我遇到了黄金角的概念。它会使上面的例子更加简单,并且不需要提供预定数量的颜色:

function selectColor(number) {
  const hue = number * 137.508; // use golden angle approximation
  return `hsl(${hue},50%,75%)`;
}

这回答了@netoperator-wibby 的问题

于 2013-11-21T18:55:29.000 回答
32

例子

我知道我参加这个聚会已经很晚了,但我写了一个更精细的函数来为另一个项目生成一组对比鲜明的随机颜色。它们都(至少在某种程度上)有吸引力且真正随机(不是基于预定义的颜色),但我的代码比其他一些响应要复杂一些(所以它不仅仅是为了获得基础知识)

这适用于希望在其页面上拥有一种以上随机颜色并希望确保没有两种颜色过于相似的用户。

小提琴

var generateRandomColors=function(number){
/*
This generates colors using the following algorithm:
Each time you create a color:
    Create a random, but attractive, color{
        Red, Green, and Blue are set to random luminosity.
        One random value is reduced significantly to prevent grayscale.
        Another is increased by a random amount up to 100%.
        They are mapped to a random total luminosity in a medium-high range (bright but not white).
    }
    Check for similarity to other colors{
        Check if the colors are very close together in value.
        Check if the colors are of similar hue and saturation.
        Check if the colors are of similar luminosity.
        If the random color is too similar to another,
        and there is still a good opportunity to change it:
            Change the hue of the random color and try again.
    }
    Output array of all colors generated
*/
    //if we've passed preloaded colors and they're in hex format
    if(typeof(arguments[1])!='undefined'&&arguments[1].constructor==Array&&arguments[1][0]&&arguments[1][0].constructor!=Array){
        for(var i=0;i<arguments[1].length;i++){ //for all the passed colors
            var vals = /^#?([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})$/i.exec(arguments[1][i]); //get RGB values
            arguments[1][i]=[parseInt(vals[1], 16),parseInt(vals[2], 16),parseInt(vals[3], 16)]; //and convert them to base 10
        }
    }
    var loadedColors=typeof(arguments[1])=='undefined'?[]:arguments[1],//predefine colors in the set
        number=number+loadedColors.length,//reset number to include the colors already passed
        lastLoadedReduction=Math.floor(Math.random()*3),//set a random value to be the first to decrease
        rgbToHSL=function(rgb){//converts [r,g,b] into [h,s,l]
            var r=rgb[0],g=rgb[1],b=rgb[2],cMax=Math.max(r,g,b),cMin=Math.min(r,g,b),delta=cMax-cMin,l=(cMax+cMin)/2,h=0,s=0;if(delta==0)h=0;else if(cMax==r)h=60*((g-b)/delta%6);else if(cMax==g)h=60*((b-r)/delta+2);else h=60*((r-g)/delta+4);if(delta==0)s=0;else s=delta/(1-Math.abs(2*l-1));return[h,s,l]
        },hslToRGB=function(hsl){//converts [h,s,l] into [r,g,b]
            var h=hsl[0],s=hsl[1],l=hsl[2],c=(1-Math.abs(2*l-1))*s,x=c*(1-Math.abs(h/60%2-1)),m=l-c/2,r,g,b;if(h<60){r=c;g=x;b=0}else if(h<120){r=x;g=c;b=0}else if(h<180){r=0;g=c;b=x}else if(h<240){r=0;g=x;b=c}else if(h<300){r=x;g=0;b=c}else{r=c;g=0;b=x}return[r,g,b]
        },shiftHue=function(rgb,degree){//shifts [r,g,b] by a number of degrees
            var hsl=rgbToHSL(rgb); //convert to hue/saturation/luminosity to modify hue
            hsl[0]+=degree; //increment the hue
            if(hsl[0]>360){ //if it's too high
                hsl[0]-=360 //decrease it mod 360
            }else if(hsl[0]<0){ //if it's too low
                hsl[0]+=360 //increase it mod 360
            }
            return hslToRGB(hsl); //convert back to rgb
        },differenceRecursions={//stores recursion data, so if all else fails we can use one of the hues already generated
            differences:[],//used to calculate the most distant hue
            values:[]//used to store the actual colors
        },fixDifference=function(color){//recursively asserts that the current color is distinctive
            if(differenceRecursions.values.length>23){//first, check if this is the 25th recursion or higher. (can we try any more unique hues?)
                //if so, get the biggest value in differences that we have and its corresponding value
                var ret=differenceRecursions.values[differenceRecursions.differences.indexOf(Math.max.apply(null,differenceRecursions.differences))];
                differenceRecursions={differences:[],values:[]}; //then reset the recursions array, because we're done now
                return ret; //and then return up the recursion chain
            } //okay, so we still have some hues to try.
            var differences=[]; //an array of the "difference" numbers we're going to generate.
            for(var i=0;i<loadedColors.length;i++){ //for all the colors we've generated so far
                var difference=loadedColors[i].map(function(value,index){ //for each value (red,green,blue)
                    return Math.abs(value-color[index]) //replace it with the difference in that value between the two colors
                }),sumFunction=function(sum,value){ //function for adding up arrays
                    return sum+value
                },sumDifference=difference.reduce(sumFunction), //add up the difference array
                loadedColorLuminosity=loadedColors[i].reduce(sumFunction), //get the total luminosity of the already generated color
                currentColorLuminosity=color.reduce(sumFunction), //get the total luminosity of the current color
                lumDifference=Math.abs(loadedColorLuminosity-currentColorLuminosity), //get the difference in luminosity between the two
                //how close are these two colors to being the same luminosity and saturation?
                differenceRange=Math.max.apply(null,difference)-Math.min.apply(null,difference),
                luminosityFactor=50, //how much difference in luminosity the human eye should be able to detect easily
                rangeFactor=75; //how much difference in luminosity and saturation the human eye should be able to dect easily
                if(luminosityFactor/(lumDifference+1)*rangeFactor/(differenceRange+1)>1){ //if there's a problem with range or luminosity
                    //set the biggest difference for these colors to be whatever is most significant
                    differences.push(Math.min(differenceRange+lumDifference,sumDifference));
                }
                differences.push(sumDifference); //otherwise output the raw difference in RGB values
            }
            var breakdownAt=64, //if you're generating this many colors or more, don't try so hard to make unique hues, because you might fail.
            breakdownFactor=25, //how much should additional colors decrease the acceptable difference
            shiftByDegrees=15, //how many degrees of hue should we iterate through if this fails
            acceptableDifference=250, //how much difference is unacceptable between colors
            breakVal=loadedColors.length/number*(number-breakdownAt), //break down progressively (if it's the second color, you can still make it a unique hue)
            totalDifference=Math.min.apply(null,differences); //get the color closest to the current color
            if(totalDifference>acceptableDifference-(breakVal<0?0:breakVal)*breakdownFactor){ //if the current color is acceptable
                differenceRecursions={differences:[],values:[]} //reset the recursions object, because we're done
                return color; //and return that color
            } //otherwise the current color is too much like another
            //start by adding this recursion's data into the recursions object
            differenceRecursions.differences.push(totalDifference);
            differenceRecursions.values.push(color);
            color=shiftHue(color,shiftByDegrees); //then increment the color's hue
            return fixDifference(color); //and try again
        },color=function(){ //generate a random color
            var scale=function(x){ //maps [0,1] to [300,510]
                return x*210+300 //(no brighter than #ff0 or #0ff or #f0f, but still pretty bright)
            },randVal=function(){ //random value between 300 and 510
                return Math.floor(scale(Math.random()))
            },luminosity=randVal(), //random luminosity
                red=randVal(), //random color values
                green=randVal(), //these could be any random integer but we'll use the same function as for luminosity
                blue=randVal(),
                rescale, //we'll define this later
                thisColor=[red,green,blue], //an array of the random values
                /*
                #ff0 and #9e0 are not the same colors, but they are on the same range of the spectrum, namely without blue.
                Try to choose colors such that consecutive colors are on different ranges of the spectrum.
                This shouldn't always happen, but it should happen more often then not.
                Using a factor of 2.3, we'll only get the same range of spectrum 15% of the time.
                */
                valueToReduce=Math.floor(lastLoadedReduction+1+Math.random()*2.3)%3, //which value to reduce
                /*
                Because 300 and 510 are fairly close in reference to zero,
                increase one of the remaining values by some arbitrary percent betweeen 0% and 100%,
                so that our remaining two values can be somewhat different.
                */
                valueToIncrease=Math.floor(valueToIncrease+1+Math.random()*2)%3, //which value to increase (not the one we reduced)
                increaseBy=Math.random()+1; //how much to increase it by
            lastLoadedReduction=valueToReduce; //next time we make a color, try not to reduce the same one
            thisColor[valueToReduce]=Math.floor(thisColor[valueToReduce]/16); //reduce one of the values
            thisColor[valueToIncrease]=Math.ceil(thisColor[valueToIncrease]*increaseBy) //increase one of the values
            rescale=function(x){ //now, rescale the random numbers so that our output color has the luminosity we want
                return x*luminosity/thisColor.reduce(function(a,b){return a+b}) //sum red, green, and blue to get the total luminosity
            };
            thisColor=fixDifference(thisColor.map(function(a){return rescale(a)})); //fix the hue so that our color is recognizable
            if(Math.max.apply(null,thisColor)>255){ //if any values are too large
                rescale=function(x){ //rescale the numbers to legitimate hex values
                    return x*255/Math.max.apply(null,thisColor)
                }
                thisColor=thisColor.map(function(a){return rescale(a)});
            }
            return thisColor;
        };
    for(var i=loadedColors.length;i<number;i++){ //Start with our predefined colors or 0, and generate the correct number of colors.
        loadedColors.push(color().map(function(value){ //for each new color
            return Math.round(value) //round RGB values to integers
        }));
    }
    //then, after you've made all your colors, convert them to hex codes and return them.
    return loadedColors.map(function(color){
        var hx=function(c){ //for each value
            var h=c.toString(16);//then convert it to a hex code
            return h.length<2?'0'+h:h//and assert that it's two digits
        }
        return "#"+hx(color[0])+hx(color[1])+hx(color[2]); //then return the hex code
    });
}

请注意,尽管在我的示例中我没有这样做,但这也可以用于向集合添加新的不同的随机颜色:

generateRandomColors(1,generateRandomColors(10))
于 2015-08-04T19:33:24.553 回答
31

您可以使用一组固定的颜色,例如jquery.color.js 插件中列出的颜色。

jquery.color.js 插件的颜色列表:

Colors = {};
Colors.names = {
    aqua: "#00ffff",
    azure: "#f0ffff",
    beige: "#f5f5dc",
    black: "#000000",
    blue: "#0000ff",
    brown: "#a52a2a",
    cyan: "#00ffff",
    darkblue: "#00008b",
    darkcyan: "#008b8b",
    darkgrey: "#a9a9a9",
    darkgreen: "#006400",
    darkkhaki: "#bdb76b",
    darkmagenta: "#8b008b",
    darkolivegreen: "#556b2f",
    darkorange: "#ff8c00",
    darkorchid: "#9932cc",
    darkred: "#8b0000",
    darksalmon: "#e9967a",
    darkviolet: "#9400d3",
    fuchsia: "#ff00ff",
    gold: "#ffd700",
    green: "#008000",
    indigo: "#4b0082",
    khaki: "#f0e68c",
    lightblue: "#add8e6",
    lightcyan: "#e0ffff",
    lightgreen: "#90ee90",
    lightgrey: "#d3d3d3",
    lightpink: "#ffb6c1",
    lightyellow: "#ffffe0",
    lime: "#00ff00",
    magenta: "#ff00ff",
    maroon: "#800000",
    navy: "#000080",
    olive: "#808000",
    orange: "#ffa500",
    pink: "#ffc0cb",
    purple: "#800080",
    violet: "#800080",
    red: "#ff0000",
    silver: "#c0c0c0",
    white: "#ffffff",
    yellow: "#ffff00"
};

剩下的就是简单地从 Javascript 对象中挑选一个随机属性

Colors.random = function() {
    var result;
    var count = 0;
    for (var prop in this.names)
        if (Math.random() < 1/++count)
           result = prop;
    return result;
};

使用Colors.random()可能会为您提供人类可读的颜色。我什至在下面提供了一个示例。

(function(){
    Colors = {};
    Colors.names = {
        aqua: "#00ffff",
        azure: "#f0ffff",
        beige: "#f5f5dc",
        black: "#000000",
        blue: "#0000ff",
        brown: "#a52a2a",
        cyan: "#00ffff",
        darkblue: "#00008b",
        darkcyan: "#008b8b",
        darkgrey: "#a9a9a9",
        darkgreen: "#006400",
        darkkhaki: "#bdb76b",
        darkmagenta: "#8b008b",
        darkolivegreen: "#556b2f",
        darkorange: "#ff8c00",
        darkorchid: "#9932cc",
        darkred: "#8b0000",
        darksalmon: "#e9967a",
        darkviolet: "#9400d3",
        fuchsia: "#ff00ff",
        gold: "#ffd700",
        green: "#008000",
        indigo: "#4b0082",
        khaki: "#f0e68c",
        lightblue: "#add8e6",
        lightcyan: "#e0ffff",
        lightgreen: "#90ee90",
        lightgrey: "#d3d3d3",
        lightpink: "#ffb6c1",
        lightyellow: "#ffffe0",
        lime: "#00ff00",
        magenta: "#ff00ff",
        maroon: "#800000",
        navy: "#000080",
        olive: "#808000",
        orange: "#ffa500",
        pink: "#ffc0cb",
        purple: "#800080",
        violet: "#800080",
        red: "#ff0000",
        silver: "#c0c0c0",
        white: "#ffffff",
        yellow: "#ffff00"
    };
    Colors.random = function() {
        var result;
        var count = 0;
        for (var prop in this.names)
            if (Math.random() < 1/++count)
               result = prop;
        return { name: result, rgb: this.names[result]};
    };
    var $placeholder = $(".placeholder");
    $placeholder.click(function(){
        var color = Colors.random();
        $placeholder.css({'background-color': color.rgb});
        $("#color").html("It's " + color.name);
    });
})();
.placeholder {
    width: 150px;
    height: 150px;
    border: 1px solid black;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="placeholder"></div>
<span id="color">Click the square above.</span>

于 2012-04-04T16:03:23.553 回答
9

试试这个:

function getRandomColor() {
    var letters = '0123456789ABCDEF'.split('');
    var color = '#';
    for (var i = 0; i < 6; i++ ) {
        color += letters[Math.round(Math.random() * 15)];
    }
    return color;
}

看看它在行动:http: //jsfiddle.net/3wjgG/1/

于 2012-04-04T15:34:33.993 回答
9

你说的是你不想生成随机颜色,你是说你想生成不同的颜色。
你可以在这里找到一个很好的教程:http: //krazydad.com/tutorials/makecolors.php

我使用教程中的相关代码制作了这个小提琴,演示了如何生成非重复颜色:

http://jsfiddle.net/rGL52/

与教程代码的唯一区别是 makegradient() 函数返回一个颜色数组,您以后可以在页面中随意应用这些颜色。

于 2012-04-04T22:01:07.973 回答
7

对于随机生成的颜色,我倾向于采用如下简单的方法:

​function randomColor () {
    var max = 0xffffff;
    return '#' + Math.round( Math.random() * max ).toString( 16 );
}
​

我不知道你说的无法识别是什么意思。这种方法没有提供太多的定制,但至少可以很容易地防止数字太亮或太暗。

如果您想在生成的颜色之间提供更大的差距,您可以尝试减少允许的字符数。我过去使用过类似的方法,我只用作0369cf从中提取的字符池。将此与重复检查相结合往往会提供更多可区分的颜色,并且仅使用#fff3 字符语法。

这是修改为使用此方法的原始函数:

function randomColor(){
    var allowed = "0369cf".split( '' ), s = "#";
    while ( s.length < 4 ) {
       s += allowed.splice( Math.floor( ( Math.random() * allowed.length ) ), 1 );
    }
    return s;
}
于 2012-04-04T15:41:46.290 回答
3

独特的色板

我今天需要为我正在写的一门新课程解决这个问题,所以这是我的解决方案:

function getUniqueColor(n) {
    const rgb = [0, 0, 0];
  
  for (let i = 0; i < 24; i++) {
    rgb[i%3] <<= 1;
    rgb[i%3] |= n & 0x01;
    n >>= 1;
  }
  
  return '#' + rgb.reduce((a, c) => (c > 0x0f ? c.toString(16) : '0' + c.toString(16)) + a, '')
}

它通过 RGB 值向后“传播”输入数字中的位。它并不完美,但代码紧凑且相邻颜色可区分。这是小提琴

于 2021-02-05T02:30:26.340 回答
2

我同意所有的答案,我们真的不知道你在这里期望什么......

这是一种可能性,可以让您在 css 元素的 rgb(r, g, b) 输出和十六进制输出之间进行选择...

这是一个简单的例子,你只需要修改这个草稿,但它在 Firefox 上可以正常工作:

<script type="text/javascript">
    //<![CDATA[
        function RndColor(){
        var maximum = 255;
        var minimum = 100;
        var range = maximum - minimum;
        var red = Math.floor(Math.random()*range)+minimum;
        var green = Math.floor(Math.random()*range)+minimum;
        var blue = Math.floor(Math.random()*range)+minimum;
        var redToHex = red.toString(16);
        var greenToHex = green.toString(16);
        var blueToHex = blue.toString(16);
        this.rgbValue = "rgb(" + red + "," + green + "," + blue + ")";
        this.hexValue = "#" + redToHex + "" + greenToHex + "" + blueToHex;
    }
    RndColor.prototype.getRGB = function(){
        return this.rgbValue;
    }
    RndColor.prototype.getHex = function(){
        return this.hexValue;
    }
    //]]>
</script>

然后您可以在下面检索值:

<script type="text/javascript">
//<![CDATA[
    rndCol = new RndColor();
    document.write("<div style = width:150px;height:100px;background-color:" + rndCol.getHex() + ">" + rndCol.getHex() + "</div><br /><br />");
    document.write("<div style = width:150px;height:100px;background-color:" + rndCol.getRGB() + ">" + rndCol.getRGB() + "</div>");
//]]>
</script>

我希望这可以帮助你。最好的祝福。

于 2012-04-04T23:31:31.347 回答
0

首先,为什么要从字符串构建十六进制值?只需使用数字作为值,然后输出类似yourNumber.toString(16).

然后,为了使颜色更加鲜明,不要对每个颜色分量使用 0 到 255 的全部范围,而是可以使用 10 或 20 的跳跃,或者任何你需要产生足够大的差异的东西。

于 2012-04-04T16:30:20.087 回答
0

我编写了一个名为 SwitchColors.js 的小脚本,可以在这里找到:https ://github.com/akulmehta/SwitchColors.js

该脚本会产生更饱和的颜色,并且可以控制亮度。虽然它可能不会产生视觉上可区分的颜色,但它会产生高饱和度和明亮的颜色,这也很有吸引力。

于 2018-09-24T01:06:37.223 回答