1

我的移动对象中的代码:

ObjectX.Location.Add(Velocity * Utils.GetMoveDir(start, destination));

实用功能:

    public static PointF GetMoveDir(PointF start, PointF destination)
    {
        PointF substraction = destination.SubStract(start);
        if (substraction == PointF.Empty) // If-statement is needed because normalizing a zero value results in a NaN value
            return PointF.Empty;
        else
            return substraction.Normalize(); // <<<< I need something for this
    }

我无法工作的扩展:

    public static PointF Normalize(this PointF A)
    {
        throw new NotImplementedException(); // How do I solve this to make it like: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.vector2.normalize.aspx
    }

请注意,我不使用 XNA 框架。

4

2 回答 2

13
public static PointF Normalize(this PointF A)
{
    float distance = Math.Sqrt(A.X * A.X + A.Y * A.Y);
    return new PointF(A.X / distance, A.Y / distance);
}

另请参阅此处的第一段以了解什么是归一化向量(单位向量)以及如何计算它。

于 2012-04-04T13:09:38.907 回答
4
public static PointF Normalize(this PointF A)
{
    float length = Math.Sqrt( A.X*A.X + A.Y*A.Y);
    return new PointF( A.X/length, A.Y/length);
} 
于 2012-04-04T13:09:39.750 回答