我正在尝试使用 Winmm.dll 在 UWP 中录制音频。在我执行 waveInOpen 方法(https://msdn.microsoft.com/en-us/library/dd743847(v=vs.85).aspx)后,无论我使用什么数据,我总是得到 WAVERR_BADFORMAT (这也需要很长时间大约 5 秒)。我的代码如下所示:
记录器.cs:
Win32.WAVEFORMATEX waveFormatEx = new Win32.WAVEFORMATEX();
waveFormatEx.wFormatTag = (ushort)Win32.WaveFormatFlags.WAVE_FORMAT_PCM;
waveFormatEx.nChannels = 1;
waveFormatEx.nSamplesPerSec = 8000;
waveFormatEx.wBitsPerSample = 16;
waveFormatEx.nBlockAlign = 2;
waveFormatEx.nAvgBytesPerSec = 16000;
Win32.MMRESULT hr = Win32.waveInOpen(ref hWaveIn, deviceId, ref waveFormatEx, delegateWaveInProc, 0, (int)Win32.WaveProcFlags.CALLBACK_FUNCTION);
Win32.cs:
[StructLayout(LayoutKind.Sequential)]
public struct WAVEFORMATEX
{
public ushort wFormatTag;
public ushort nChannels;
public uint nSamplesPerSec;
public uint nAvgBytesPerSec;
public ushort nBlockAlign;
public ushort wBitsPerSample;
public ushort cbSize;
}
[DllImport("winmm.dll")]
public static extern MMRESULT waveInOpen(ref IntPtr hWaveIn, int deviceId, ref WAVEFORMATEX wfx, DelegateWaveInProc dwCallBack, int dwInstance, int dwFlags);
具有相同参数的相同代码在 Windows 窗体应用程序中工作得很好(并在瞬间执行),但在 UWP 应用程序中却没有,我不知道为什么。我可以在 UWP 中使用的正确格式是什么?