4

阅读完文档后,我仍然对如何在另一个动画完成后执行动画感到有些困惑。我有一个这样的时间表:

timeline {
  keyframe(Duration.seconds(0.5)) {
    keyvalue(firstImg.scaleXProperty(), 1.0, interpolator = Interpolator.EASE_BOTH)
    keyvalue(firstImg.scaleYProperty(), 1.0, interpolator = Interpolator.EASE_BOTH)
    keyvalue(firstImg.rotateProperty(), 0.0, interpolator = Interpolator.EASE_BOTH)
  }

  keyframe(Duration.seconds(0.5)) {
    keyvalue(secondImg.scaleXProperty(), 1.0, interpolator = Interpolator.EASE_BOTH)
    keyvalue(secondImg.scaleYProperty(), 1.0, interpolator = Interpolator.EASE_BOTH)
    keyvalue(secondImg.rotateProperty(), 0.0, interpolator = Interpolator.EASE_BOTH)
  }

  keyframe(Duration.seconds(0.5)) {
    keyvalue(thirdImg.scaleXProperty(), 1.0, interpolator = Interpolator.EASE_BOTH)
    keyvalue(thirdImg.scaleYProperty(), 1.0, interpolator = Interpolator.EASE_BOTH)
    keyvalue(thirdImg.rotateProperty(), 0.0, interpolator = Interpolator.EASE_BOTH)
  }

  keyframe(Duration.seconds(0.5)) {
    keyvalue(fourthImg.scaleXProperty(), 1.0, interpolator = Interpolator.EASE_BOTH)
    keyvalue(fourthImg.scaleYProperty(), 1.0, interpolator = Interpolator.EASE_BOTH)
    keyvalue(fourthImg.rotateProperty(), 0.0, interpolator = Interpolator.EASE_BOTH)
  }
}

这一次运行它们,但我想在另一个动画完成后运行每个动画!我不知道该怎么做..(如果这很明显,我很抱歉,我对 Kotlin 和 Java 很陌生!

我看到关键帧有一个onFinished属性,但我不太清楚我应该将它实际设置为什么。有一个更好的方法吗?谢谢!

4

3 回答 3

4

基于@tornadofx-fan 提出的结构,我为sequentialTransition 和parallelTransition 添加了构建器,因此从TornadoFX 1.7.9 开始,您可以这样做:

class TransitionViews: View() {
   val r1 = Rectangle(20.0, 20.0, Color.RED)
   val r2 = Rectangle(20.0, 20.0, Color.YELLOW)
   val r3 = Rectangle(20.0, 20.0, Color.GREEN)
   val r4 = Rectangle(20.0, 20.0, Color.BLUE)

   override val root = vbox {
       button("Animate").action {
           sequentialTransition {
               timeline {
                   keyframe(0.5.seconds) {
                       keyvalue(r1.translateXProperty(), 50.0, interpolator = Interpolator.EASE_BOTH)
                   }
               }
               timeline {
                   keyframe(0.5.seconds) {
                       keyvalue(r2.translateXProperty(), 100.0, interpolator = Interpolator.EASE_BOTH)
                   }
               }
               timeline {
                   keyframe(0.5.seconds) {
                       keyvalue(r3.translateXProperty(), 150.0, interpolator = Interpolator.EASE_BOTH)
                   }
               }
               timeline {
                   keyframe(0.5.seconds) {
                       keyvalue(r4.translateXProperty(), 200.0, interpolator = Interpolator.EASE_BOTH)
                   }
               }
           }
       }
       pane {
           add(r1)
           add(r2)
           add(r3)
           add(r4)
       }
   }
}

这些过渡中的时间线构建器不会自动播放,而过渡本身会在构建器完成时自动播放。您可以传递play=false给过渡生成器以禁用自动播放。

0.5.seconds还要注意生成 Duration 对象的用法:)

于 2017-07-21T14:06:05.047 回答
3

有一个 JavaFX 类“SequentialTransition”将按顺序运行您的时间线。您需要使用传递到时间线构建器的标志来禁用 TornadoFX 自动播放。如果您想使用类似的编码模式一次运行所有这些,请查看 ParallelTransition。

class STTest : View("My View") {

    val r1 = Rectangle(20.0, 20.0, Color.RED)
    val r2 = Rectangle(20.0, 20.0, Color.YELLOW)
    val r3 = Rectangle(20.0, 20.0, Color.GREEN)
    val r4 = Rectangle(20.0, 20.0, Color.BLUE)

    override val root = vbox {

        button("Animate") {
            setOnAction {

                val t1 = timeline(false) {
                    keyframe(Duration.seconds(0.5)) {
                        keyvalue(r1.translateXProperty(), 50.0, interpolator = Interpolator.EASE_BOTH)
                    }
                }
                val t2 = timeline(false) {
                    keyframe(Duration.seconds(0.5)) {
                        keyvalue(r2.translateXProperty(), 100.0, interpolator = Interpolator.EASE_BOTH)
                    }
                }
                val t3 = timeline(false) {
                    keyframe(Duration.seconds(0.5)) {
                        keyvalue(r3.translateXProperty(), 150.0, interpolator = Interpolator.EASE_BOTH)
                    }
                }
                val t4 = timeline(false) {
                    keyframe(Duration.seconds(0.5)) {
                        keyvalue(r4.translateXProperty(), 200.0, interpolator = Interpolator.EASE_BOTH)
                    }
                }

                /* functions look better
                val st = SequentialTransition()
                st.children += t1
                st.children += t2
                st.children += t3
                st.children += t4

                st.play()
                */  

                t1.then(t2).then(t3).then(t4).play()

            }
        }
        pane {
            add(r1)
            add(r2)
            add(r3)
            add(r4)
        }
    }

}
于 2017-07-21T11:26:18.130 回答
1

在这种情况下,您只是设置比例和旋转,库中已经有一些很好的帮手。这应该适合你:

val time = 0.5.seconds
firstImg.scale(time, Point2D(1.0, 1.0), play = false).and(firstImg.rotate(time, 0.0, play = false))
        .then(secondImg.scale(time, Point2D(1.0, 1.0), play = false).and(secondImg.rotate(time, 0.0, play = false)))
        .then(thirdImg.scale(time, Point2D(1.0, 1.0), play = false).and(thirdImg.rotate(time, 0.0, play = false)))
        .then(fourthImg.scale(time, Point2D(1.0, 1.0), play = false).and(fourthImg.rotate(time, 0.0, play = false)))
        .play()

因为这些play = false助手是为简单的一次性自动播放动画而设计的,所以到处都是必需的。

编辑

Slack 中讨论后,这些可能会在未来的版本中得到简化,因此上述内容最终可能会像

val time = 0.5.seconds
listOf(
    firstImg.scale(time, 1 p 1) and firstImg.rotate(time, 0),
    secondImg.scale(time, 1 p 1) and secondImg.rotate(time, 0),
    thirdImg.scale(time, 1 p 1) and thirdImg.rotate(time, 0),
    fourthImg.scale(time, 1 p 1) and fourthImg.rotate(time, 0)
).playSequential()

观看发行说明以获取更多信息!

另一个编辑

看起来我有点把事情复杂化了。如果你更喜欢它,你可以使用它:

val time = 0.5.seconds
SequentialTransition(
    firstImg.scale(time, Point2D(1.0, 1.0), play = false).and(firstImg.rotate(time, 0.0, play = false)).
    secondImg.scale(time, Point2D(1.0, 1.0), play = false).and(secondImg.rotate(time, 0.0, play = false)),
    thirdImg.scale(time, Point2D(1.0, 1.0), play = false).and(thirdImg.rotate(time, 0.0, play = false)),
    fourthImg.scale(time, Point2D(1.0, 1.0), play = false).and(fourthImg.rotate(time, 0.0, play = false))
).play()
于 2017-07-21T17:10:11.837 回答