I have created a project with cocos2d 0.99.5 + box2d. When I rotate my iphone, Screen automatically rotated too. So the boxes Flew up into the ceiling.
How to disable auto-rotation?
plz
I have created a project with cocos2d 0.99.5 + box2d. When I rotate my iphone, Screen automatically rotated too. So the boxes Flew up into the ceiling.
How to disable auto-rotation?
plz
在 coco2d 0.99.5 中,模板创建了一个名为 GameConfig.h 的文件,您可以在其中选择控制应用旋转的系统。默认是
#define GAME_AUTOROTATION kGameAutorotationUIViewController
现在看看 RootViewController.m 内部,或者你在文件中命名的任何内容。在里面
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
方法,您将看到许多编译器指令#if
。#elif
查看 kGameAutorotationUIViewController 发送给我们的部分:
#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
interfaceOrientation == UIInterfaceOrientationLandscapeRight )
return YES;
// Unsupported orientations:
// UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown
return NO;
要将游戏保持在单一方向,请将中间的 if 语句更改为:
if( interfaceOrientation == UIInterfaceOrientationPortrait)
return YES;
或者你决定的任何方向都是你想要的。希望这可以帮助!
我在我的应用程序委托中有这个,无论我以哪种方式转动它,它都保持在横向:
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
// CC_DIRECTOR_INIT()
//
// 1. Initializes an EAGLView with 0-bit depth format, and RGB565 render buffer
// 2. EAGLView multiple touches: disabled
// 3. creates a UIWindow, and assign it to the "window" var (it must already be declared)
// 4. Parents EAGLView to the newly created window
// 5. Creates Display Link Director
// 5a. If it fails, it will use an NSTimer director
// 6. It will try to run at 60 FPS
// 7. Display FPS: NO
// 8. Device orientation: Portrait
// 9. Connects the director to the EAGLView
//
CC_DIRECTOR_INIT();
// Obtain the shared director in order to...
CCDirector *director = [CCDirector sharedDirector];
// Sets landscape mode
[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
// Turn on display FPS
[director setDisplayFPS:YES];
// Turn on multiple touches
EAGLView *view = [director openGLView];
[view setMultipleTouchEnabled:YES];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
[[CCDirector sharedDirector] runWithScene: [HelloWorld scene]];
}