我现在使用 Google Tango,到目前为止一切正常,但我偶然发现了一些奇怪的事情。
Tango 示例中有一个 ScenePoseCalculator 类。还有一种方法“toOpenGlCameraPose”。使用它时,OpenGL 相机设置不正确。当我向前移动时,相机向后移动。左右也互换了。
但最困难的是正确转换点云。我执行以下操作:
创建一个 Vector3 数组:
Vector3f [] vertices = new Vector3f[mPointCloud.getGeometry().getVertices().capacity()];
for(int i=0; i<mPointCloud.getGeometry().getVertices().capacity(); i++) {
vertices[i] = new Vector3f(
mPointCloud.getGeometry().getVertices().get(i*3),
mPointCloud.getGeometry().getVertices().get(i*3+1),
mPointCloud.getGeometry().getVertices().get(i*3+2));
}
在 TangoListener 的 PointCloud 回调中,我这样做:
private void updateXYZIJ() {
try {
if(pcm.getLatestXyzIj().xyzCount<10) return;
TangoCoordinateFramePair fp = new TangoCoordinateFramePair(
TangoPoseData.COORDINATE_FRAME_START_OF_SERVICE,
TangoPoseData.COORDINATE_FRAME_DEVICE);
TangoXyzIjData xyzIj = pcm.getLatestXyzIj();
depthArray = new float[xyzIj.xyzCount * 3];
xyzIj.xyz.get(depthArray);
com.projecttango.rajawali.Pose p =
ScenePoseCalculator.toDepthCameraOpenGlPose(
tangoProvider.getTango().getPoseAtTime(
xyzIj.timestamp, fp), this.setupExtrinsics());
Pose cloudPose = this.rajawaliPoseToJMEPoseCLOUD(p);
currentPointCloudData = new PointCloudUpdate(
new Date(),
depthArray,
xyzIj.xyzCount,
xyzIj.ijRows,
xyzIj.ijCols,
0,
cloudPose,
null
);
// inform listeners
for (PointCloudListener listener : this.pointsListeners) {
listener.acceptMessage(tangoProvider, this.currentPointCloudData);
}
} catch (Exception e) {
e.printStackTrace();
}
}
要转换 PointCloud,我会:
this.transformation = new Matrix4f();
this.transformation.setRotationQuaternion(
this.referencePose.orientation);
this.transformation.setTranslation(this.referencePose.place);
absVertices = new Vector3f[vertices.length];
for(int i=0; i<vertices.length; i++) {
// Create new Vertex
absVertices[i]=new Vector3f(
vertices[i].x,
vertices[i].y,
vertices[i].z
);
Vector3f v = absVertices[i];
transformation.rotateVect(absVertices[i]);
transformation.translateVect(absVertices[i]);
}
但无论我做什么。我什么都试过了。但它看起来不正确。PointClouds 被装订在一起,或者看起来像是毫无意义的放置。
希望有人知道更多...