我试图多次改变音频文件的音高,以向用户指示状态的变化。我不确定如何在objective-c中做到这一点
我发现这篇文章是关于一个讨论它的问题,但它是为了快速。另外,我不确定如何使用这个库加载音频文件。
我尝试了这段代码,但每次运行它时,都会因为第 3-4 行而出错。另一件事,因为我是新手,我不确定如何使用这个库加载 mp3 文件。有人可以帮忙吗?
//This is the file I need to shift its pitch
NSString *path = [NSString stringWithFormat:@"%@/Beep5.mp3", [[NSBundle mainBundle] resourcePath]];
NSURL *soundUrl = [NSURL fileURLWithPath:path];
AVAudioFile *file=[[AVAudioFile alloc] initForReading:soundUrl error:nil];
AVAudioFormat *format=file.processingFormat;
AVAudioFrameCount capacity= (AVAudioFrameCount)file.length;
AVAudioPCMBuffer *buffer=[[AVAudioPCMBuffer alloc] initWithPCMFormat:format frameCapacity:capacity];
[file readIntoBuffer:buffer error:nil];
[playerNode scheduleBuffer:buffer completionHandler:nil];
AVAudioEngine *engine;
AVAudioPlayerNode *playerNode;
//get the error in one of the following two LOC
engine = [[AVAudioPlayerNode alloc] init];
[engine attachNode: playerNode];
AVAudioMixerNode *mixer = engine.mainMixerNode;
AVAudioUnitTimePitch *auTimePitch;
auTimePitch.pitch=1200.0;// In cents. The default value is 1.0. The range of values is -2400 to 2400
auTimePitch.rate = 2.0; //The default value is 1.0. The range of supported values is 1/32 to 32.0.
[engine attachNode: auTimePitch];
[engine connect:playerNode to:auTimePitch format:[mixer outputFormatForBus:0]];
[engine connect:playerNode to:mixer format:[mixer outputFormatForBus:0]];
playerNode.play;