我希望能够将屏幕上的所有像素设置为特定颜色。我正在使用的方法是在原始数据数组中创建所有像素,然后创建一个 UIImage,并将其放入 UIImageView 中。我将代码裁剪到仍然显示问题的代码,我认为我通过创建图像做了一些愚蠢的事情,但我已经阅读了所有文档并且恕我直言一切似乎都很好:
保存像素数据的结构
public struct PixelData {
var a: UInt8 = 255
var r: UInt8
var g: UInt8
var b: UInt8
}
填充数组左半红,右半黑
func halfRood()->[PixelData] {
var data: [PixelData] = []
for(var i = 0; i < Int(Constants.Resolution.x); i++) {
for(var j = 0; j < Int(Constants.Resolution.y); j++) {
if(j < Int(Constants.Resolution.y/2)) {
data.append(PixelData(a: 255, r: 255, g: 0, b: 0))
} else {
data.append(PixelData(a: 255, r: 0, g: 0, b: 0))
}
}
}
return data
}
从位图中返回图像
func imageFromARGB32Bitmap(pixels: [PixelData], width: UInt, height: UInt) -> UIImage? {
let bitsPerComponent: UInt = 8
let bitsPerPixel: UInt = 32
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo:CGBitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedFirst.rawValue)
var data = pixels
let providerRef = CGDataProviderCreateWithCFData(NSData(bytes: &data, length: data.count * sizeof(PixelData)))
let providerRefthing: CGDataProvider = providerRef
let cgImage = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, width * UInt(sizeof(PixelData)), rgbColorSpace, bitmapInfo, providerRef, nil, true, kCGRenderingIntentDefault)
let cgiimagething: CGImage = cgImage
return UIImage(CGImage: cgImage)
}
最后设置 updateUI() 函数
func updateUI() {
let data = halfRood()
if let image = imageFromARGB32Bitmap(data, width: UInt(Constants.Resolution.x), height: UInt(Constants.Resolution.y)) {
imageView?.image = image
}
}
输出如下图所示,而我期望的是:[red half | 黑一半]