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我希望能够将屏幕上的所有像素设置为特定颜色。我正在使用的方法是在原始数据数组中创建所有像素,然后创建一个 UIImage,并将其放入 UIImageView 中。我将代码裁剪到仍然显示问题的代码,我认为我通过创建图像做了一些愚蠢的事情,但我已经阅读了所有文档并且恕我直言一切似乎都很好:

保存像素数据的结构

public struct PixelData {
    var a: UInt8 = 255
    var r: UInt8
    var g: UInt8
    var b: UInt8
}

填充数组左半红,右半黑

func halfRood()->[PixelData] {
        var data: [PixelData] = []

        for(var i = 0; i < Int(Constants.Resolution.x); i++) {
            for(var j = 0; j < Int(Constants.Resolution.y); j++) {
                if(j < Int(Constants.Resolution.y/2)) {
                    data.append(PixelData(a: 255, r: 255, g: 0, b: 0))
                } else {
                    data.append(PixelData(a: 255, r: 0, g: 0, b: 0))
                }

            }
        }

        return data
    }

从位图中返回图像

func imageFromARGB32Bitmap(pixels: [PixelData], width: UInt, height: UInt) -> UIImage? {
    let bitsPerComponent: UInt = 8
    let bitsPerPixel: UInt = 32
    let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
    let bitmapInfo:CGBitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedFirst.rawValue)

    var data = pixels
    let providerRef = CGDataProviderCreateWithCFData(NSData(bytes: &data, length: data.count * sizeof(PixelData)))
    let providerRefthing: CGDataProvider = providerRef
    let cgImage = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, width * UInt(sizeof(PixelData)), rgbColorSpace, bitmapInfo, providerRef, nil, true, kCGRenderingIntentDefault)
    let cgiimagething: CGImage = cgImage
    return UIImage(CGImage: cgImage)
}

最后设置 updateUI() 函数

func updateUI() {
        let data = halfRood()
        if let image = imageFromARGB32Bitmap(data, width: UInt(Constants.Resolution.x), height: UInt(Constants.Resolution.y)) {
            imageView?.image = image
        }
    }

输出如下图所示,而我期望的是:[red half | 黑一半]

现在的情况

4

1 回答 1

2

CoreGraphics 期望像素数据为行,而不是列。只需像这样翻转你的 for 语句:

func halfRood()->[PixelData] {
    var data: [PixelData] = []
    for(var y = 0; y < Int(Constants.Resolution.y); y++) {
        for(var x = 0; x < Int(Constants.Resolution.x); x++) {
            if(y < Int(Constants.Resolution.y/2)) {
                data.append(PixelData(a: 255, r: 255, g: 0, b: 0))
            } else {
                data.append(PixelData(a: 255, r: 0, g: 0, b: 0))
            }
        }
    }

    return data
}
于 2015-04-01T00:22:58.903 回答