为了操纵图像中的单个像素
- 分配一个缓冲区来保存像素
- 使用该缓冲区创建内存位图上下文
- 将图像绘制到上下文中,这会将像素放入缓冲区
- 根据需要更改像素
- 从上下文创建新图像
- 释放资源(注意一定要使用仪器检查泄漏)
这里有一些示例代码可以帮助您入门。此代码将交换每个像素的蓝色和红色分量。
- (CGImageRef)swapBlueAndRedInImage:(CGImageRef)image
{
int x, y;
uint8_t red, green, blue, alpha;
uint8_t *bufptr;
int width = CGImageGetWidth( image );
int height = CGImageGetHeight( image );
// allocate memory for pixels
uint32_t *pixels = calloc( width * height, sizeof(uint32_t) );
// create a context with RGBA pixels
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate( pixels, width, height, 8, width * sizeof(uint32_t), colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast );
// draw the image into the context
CGContextDrawImage( context, CGRectMake( 0, 0, width, height ), image );
// manipulate the pixels
bufptr = (uint8_t *)pixels;
for ( y = 0; y < height; y++)
for ( x = 0; x < width; x++ )
{
red = bufptr[3];
green = bufptr[2];
blue = bufptr[1];
alpha = bufptr[0];
bufptr[1] = red; // swaps the red and blue
bufptr[3] = blue; // components of each pixel
bufptr += 4;
}
// create a new CGImage from the context with modified pixels
CGImageRef resultImage = CGBitmapContextCreateImage( context );
// release resources to free up memory
CGContextRelease( context );
CGColorSpaceRelease( colorSpace );
free( pixels );
return( resultImage );
}