-(void)test:(CCMenuItemSprite*)item
{
[item runAction:action];
[[CCDirector sharedDirector] replaceScene:sceneToRun];
}
我怎样才能使项目在场景被替换之前完成动作?谢谢
-(void)test:(CCMenuItemSprite*)item
{
[item runAction:action];
[[CCDirector sharedDirector] replaceScene:sceneToRun];
}
我怎样才能使项目在场景被替换之前完成动作?谢谢
你会做这样的事情:
CCScene* sceneToRun = ...;
CCMenuItemSprite* item = ...;
id action = ...;
id changeSceneAction = [CCCallBlock actionWithBlock:^
{
[[CCDirector sharedDirector] replaceScene:sceneToRun];
}];
id seqAction = [CCSequence actions:action, changeSceneAction, nil];
[item runAction:seqAction];
假设 ... 代表项目的创建。如果您使用的是 cocos2d 3.0,您将执行以下操作:
id changeSceneAction = [CCActionCallBlock actionWithBlock:^
{
[[CCDirector sharedDirector] replaceScene:sceneToRun];
}];
id seqAction = [CCActionSequence actions:action, changeSceneAction, nil];
[item runAction:seqAction];
希望这可以帮助。